OpenGL ES 2.0 and EGL on desktop, updated

Started by Stefan, March 14, 2012, 07:13:49 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.


QuoteFollowing a surprizing amount of feedbacks, I have updated the entire post accordingly. Thanks for contributing!

There is a lot of reasons for OpenGL ES 2.0 on desktop but I especially like to picture it by "for the purpose of convergence". This includes computers, tablets and mobile phones but also the web through WebGL which is pretty much a Javascript binding of OpenGL ES 2.0. In practice we can imagine that it would be a great to be able to port directly a mobile phone game to a desktop platform and minimized code changes, the gap between between mobile phone performances and ultra-book laptop being not that large for example. We can also imagine authoring and prototyping GLSL shaders or even applications on desktop before using them on mobile devices.

Full story at g-truc