GLSL Shaders in QR Codes
Started by Stefan, October 28, 2011, 04:32:23 PM
0 Members and 1 Guest are viewing this topic.
QuoteOCCT 4.0.0 Finalhttp://www.ocbase.com/download/OCCTPT4.0.0.exehttp://www.ocbase.com/download/OCCTPT4.0.0.zipChangelog (Since 3.0.1) :MAINBrand new interface with real-time graphs !Infinite mode is now used as defaultIn automatic mode, the IDLE periods are fully customizablesGPU:Memtest isn't available in this release (It is scheduled for complete revamp soon)Settings simplifiedScreenshot button (PNG format)CPU:OCCTNo limit to the number of cores supportedCPU:LINPACKUpdated to support the newest Intel instructionsGPU:3DWaiting also for complete revamp (already started - will be DirectX10 based (will run on a vanilla seven and vista). I'm studying DirectX11 (waiting for a card that supports it in fact)MONITORINGHuge update to the monitoring and system information engine (supports Sandy Bridge and Bulldozer)Fully customizable real-time graphs (look in OCCT's settings)Minimum and maximum alert values can be set for every sensor !INSTALLERWill install .net framework 2.0 if not availableUpdates DirectX9 if not up-to-dateTRANSLATIONSNew engine for translating OCCT - XML BasedOlder translations had to be dropped - sorryInstructions on how to translate OCCT will come soon...
QuoteOCCT 4.1.0 Beta 1http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b01.zipFirst early release of GPU:3D DirectX10Complete rewrite, faster algorithm, much better error checking (should be).Error check mode is restricted, FOR NOW, to 512x512 windowedWhile you can specify a refresh rate, DX10 doesn't really allow me to use it - will be disabled laterMonitoring options will come laterGPu/3D tab still requires DX9 to be installed to be enabled (i didn't implement DX10 detection algorithm yet).