Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by Stefan, April 30, 2011, 11:55:32 AM
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QuoteFrom their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. A greater range of effects is now possible than in the past, before the advent of computer technology. The dynamics/particle effects component of 3D software combined with compositing programs-many of which also have particle capabilities-have primarily been used to create these effects, which have become a mainstay in film, commercial, and game production.