GLSL Shaders in QR Codes
Started by Stefan, March 04, 2011, 05:10:50 PM
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QuoteCUDA Toolkit 4.0 RC (March 2011) Release HighlightsEasier Application Porting * Share GPUs across multiple threads * Use all GPUs in the system concurrently from a single host thread * No-copy pinning of system memory, a faster alternative to cudaMallocHost() * C++ new/delete and support for virtual functions * Support for inline PTX assembly * Thrust library of templated performance primitives such as sort, reduce, etc. * NVIDIA Performance Primitives (NPP) library for image/video processing * Layered Textures for working with same size/format textures at larger sizes and higher performanceFaster Multi-GPU Programming * Unified Virtual Addressing * GPUDirect v2.0 support for Peer-to-Peer CommunicationNew & Improved Developer Tools * Automated Performance Analysis in Visual Profiler * C++ debugging in cuda-gdb * GPU binary disassembler for Fermi architecture (cuobjdump)