Author Topic: Unity 3: GLSL Optimizer  (Read 6137 times)

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Unity 3: GLSL Optimizer
« on: October 01, 2010, 06:07:00 AM »
During development of Unity 3.0, I was not-so-pleasantly surprised to see that our cross-compiled shaders run slow on iPhone 3Gs. And by “slow”, I mean SLOW; at the speeds of “stop the presses, we can not ship brand new OpenGL ES 2.0 support with THAT performance”.

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