Realistic visualization of a character in a real-time

Started by Stefan, September 21, 2010, 10:53:55 AM

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Stefan

Quote...application I developed for my diploma thesis "Realistic visualization of a character in a real-time application" with Unity including:

- Skin Shading (incl. a subsurface scattering approximation)
- Hair Shading (anisotropic specular, ...)
- Cloth Simulation
- Facial animation (incl. detailed dynamic normal maps)
- and much more... ;)

To download the application and for more information about this project, have a look at my blog at http://janbubenik.blogspot.com