Author Topic: Triple Buffering: Why We Love It  (Read 11111 times)

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Triple Buffering: Why We Love It
« on: June 26, 2009, 08:52:43 AM »
We ... hope more developers will start making triple buffering the default option in their games, as it will deliver the best experience to gamers interested in both quality and performance. There are only a handful of games that include triple buffering as a built in option, and NVIDIA and AMD drivers currently only allow forcing triple buffering in OpenGL games. This really needs to change, as there is no reason we shouldn't see pervasive triple buffering today.

Read full story at AnandTech.