SPIN-X engine - Bully shrooms PhysX demo

Started by Stefan, July 25, 2010, 08:13:47 AM

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SPIN-X created a little test [4.44MB] for the 3D game engine Spin-X Engine to test if graphics & physics engines run properly on different PC's.

Mushrooms are falling and the mushroom in the center bullies them out by spinning around clockwise.

Checksum: 0x5e9017ea
Operating System Information:
  Name: Microsoft Windows Vista Home Premium 64-Bit (6.0.6002)
  Service Pack: Service Pack 2
  Total Physical Memory: 4094MB (2677MB free)
  Total Virtual Memory: 8065MB (6503MB free)
CPU Information:
  Name: Intel(R) Core(TM)2 Quad CPU Q9450 @ 2.66GHz
  Description: Intel64 Family 6 Model 23 Stepping 7
  Manufacturer: GenuineIntel
  Architecture: x64 (64-bit) running on a 64-bit OS
  Number of Processors: 1 (4 Cores & 4 HW Threads)
  L2 Cache Size: 12288KB
  L3 Cache Size: 0KB
Memory Module Information:
  Bank0/1: 2048MB
  Bank4/5: 2048MB
Video Adapter Information:
  Name: NVIDIA GeForce GTX 465
  Total Memory: 1024MB
  Drivers: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
  Driver Version: (6/7/2010)
Monitor Information:
  Description: ACER AL2016W
  Native Resolution: 1680 x 1050
Loaded Direct3D9 (d3d9.dll v6.0.6002.18005)
Created windowed Direct3D9 device:
  Adapter: NVIDIA GeForce GTX 465
  Driver Version:
  Resolution: 1280 x 720 [X8R8G8B8]
  Supported Shader Models: vs3.0, ps3.0
  Max Texture Resolution: 8192 x 8192
  Max Simultaneous Textures: 8
  Max Simultaneous RTs: 4
  Max Anisotropic Filtering: 16
Loaded NVIDIA PhysX (PhysXLoader.dll v2.8.3.31)
Initialized PhysX SDK (v2.8.1)
Created hardware accelerated PhysX scene
Average FPS: 124