Author Topic: GPU Benchmarking Methods Investigated: Fact vs. Fiction  (Read 4701 times)

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Stefan

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GPU Benchmarking Methods Investigated: Fact vs. Fiction
« on: June 18, 2010, 05:46:14 AM »
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The most important thing about accurately benchmarking a game comes down to one word: research. It isn’t often that the first level or in-game benchmark will give an accurate representation of GPU performance. Using one of these aforementioned methods could lead a writer to come up with the wrong conclusion if he takes the easy way out. Knowing the game one is testing through actual playing time is essential. There is no way anyone should be basing a conclusion off of games they aren’t totally familiar with because as we have seen, the risk of projecting the wrong information through incorrect benchmarks is very high indeed. Many wrongfully think it is fine to load up a few stand-alone benchmarks, hope the results line up with gameplay and be done with it.

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