Author Topic: Unigine Heaven 2.1 benchmark & PlayStation3 Unigine status V  (Read 10122 times)

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Changes in Unigine Heaven version 2.1
Released: 2010-05-24

    * Support of OpenGL 4.0, including hardware tessellation
    * Added stereo 3D support in several modes:
          o Anaglyph
          o Separate images
          o 3D Vision
          o iZ3D
    * Several minor optimizations

PlayStation3 Unigine status V
PlayStation3 render has been refactored several times
Now we have stable and fast render pipeline without any CPU/GPU sync points. Render present time is always positive and we can hide update, physics and command buffer generation time when GPU renders previous frame.
All Unigine demos work stable and without any rendering artifacts. Main bottleneck is GPU and SPU should helps a lot, especially in geometry culling


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Re: Unigine Heaven 2.1 benchmark & PlayStation3 Unigine status V
« Reply #1 on: May 24, 2010, 10:54:25 PM »
This does not like the ATI Catalyst 10.5 betas (8.74)

Tessellation on in OpenGL causes driver to crash/freeze and tessellation off causes graphical errors.