Multi-Core Simulation of Soft-Body Characters using Cloth

Started by Stefan, June 13, 2009, 05:09:26 AM

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Stefan

QuoteSoft-body physics is an increasingly popular feature in videogames. Due to their computational intensity, soft-body physics are presently used sparingly to depict the movement of cloth, hair, and other flexible elements. This article shows how, with the additional processing power of a multi-core CPU, entire soft-body characters can be created using cloth simulation techniques.

Read full story at Intel.