Bullet 2.77 Physics SDK (BETA, svn r2176)

Started by Stefan, August 20, 2010, 05:04:52 PM

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Stefan

QuoteBullet Continuous Collision Detection and Physics Library

This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com
using http://tinyurl.com/yabmjjj

  - Added an OpenCL particle demo, running on NVidia, AMD and MiniCL
    Thanks to NVidia for the original particle demo from their OpenCL SDK
  - Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo
    Thanks to AMD
  - Create a separate library for MiniCL,
    MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix
  - Moved vectormath into Bullet/src, and added a SSE implementation
  - Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too)

Yet no precompiled binaries available   :(

AllBulletDemos\
BasicDemo\
Benchmarks\
Box2dDemo\
BspDemo\
BulletDinoDemo\
CcdPhysicsDemo\
CellSpuDemo\
CharacterDemo\
CollisionDemo\
CollisionInterfaceDemo\
ConcaveConvexcastDemo\
ConcaveDemo\
ConcaveRaycastDemo\
ConstraintDemo\
ContinuousConvexCollision\
ConvexDecompositionDemo\
ConvexHullDistance\
CudaDemo\
DoublePrecisionDemo\
DX11ClothDemo\
DynamicControlDemo\
EPAPenDepthDemo\
ForkLiftDemo\
GenericJointDemo\
GimpactTestDemo\
GjkConvexCastDemo\
Gpu2dDemo\
Gpu3dDemo\
HeightFieldFluidDemo\
HelloWorld\
InternalEdgeDemo\
MovingConcaveDemo\
MultiMaterialDemo\
MultiThreadedDemo\
OpenCLClothDemo\
OpenGL\
OpenPL_Demo\
ParticlesOpenCL\
RagdollDemo\
Raytracer\
SerializeDemo\
SharedOpenCL\
SimplexDemo\
SliderConstraintDemo\
SoftDemo\
TerrainDemo\
ThreadingDemo\
UserCollisionAlgorithm\
VectorAdd_OpenCL\
VehicleDemo\