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21
Geeks3D's GPU Tools / Re: Furmark minimum hardware?
« Last post by Stefan on May 29, 2020, 11:33:36 AM »
FurMark is a graphics benchmark.
You need a motherboard with SLI support to test graphics performance of multiple GPUs.

With your mining motherboard i suggest you try compute benchmarks like CompuBench or SiSoft Sandra
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Geeks3D's GPU Tools / Furmark minimum hardware?
« Last post by Paintufast on May 29, 2020, 06:05:18 AM »
Hello, I have a quick question. I am trying to build a GPU testing rig that can run multiple GPU at once. I am currently using a OONDA d1800 BTC MOBO, with a very low end processor and ram. When I run Furmark I notice that the screen is laggy and the MHz on the cards never goes over like 300mhz.

I am just trying to understand my assumption that this is caused by the system being too slow. And if that is the case, what I would need to upgrade to fix it. Is there a listing of minimum requirements for Furmark to run? I am using Windows 10.

I’m not positive what the specific cpu and ram amounts are on this setup.
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3D-Tech News Around The Web / Windows 10 May 2020 Update Available
« Last post by JeGX on May 28, 2020, 05:43:22 PM »
Quote
Here’s what’s new in the Windows 10 May 2020 Update

Faster and easier connections. We’re making it easier and faster to pair your Bluetooth devices to your compatible Windows 10 PC. Now you can take care of everything in notifications (instead of Settings) with fewer steps.

Go passwordless. Did you know—for improved security and a simple sign-in experience, you can sign in with your face, fingerprint or PIN? It’s easier than ever to enable passwordless sign-in for your Microsoft accounts: just go to Settings > Accounts > Sign-in options on your Windows 10 PC and select ‘On’ under ‘Require Windows Hello sign-in for Microsoft accounts’. Note that this is hardware dependent.

More ლ(╹◡╹ლ). We’re bringing the fun by making more kaomoji available directly in the Windows emoji keyboard. To access you can use the shortcut, Windows key + Period key to access (⌐■_■).

Name your desktops. Now instead of “Desktop 1” or “Desktop 2” you can give your Virtual Desktops more descriptive, clever, or amusing names. Using Virtual Desktop in Windows 10 allows you to expand your desktop beyond the physical limitations of the space, organize groups of related tasks, and easily switch between them. Tackling what you want to—when you want to—just got a whole lot easier. Visit this post to learn more on how to access Virtual Desktop in Windows 10.

See gaming in a whole new light. New DirectX 12 Ultimate features provide smoother graphics with increased detail—all without sacrificing framerate*.

Customization and utility at your fingertips. Xbox Game Bar now supports third-party widgets, helping you customize the overlay experience to fit with the way you game.

Link: https://blogs.windows.com/windowsexperience/2020/05/27/whats-new-in-the-windows-10-may-2020-update/

If you want to do a manual update to Win10 May 2020, the update asistant is available HERE or HERE.


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Quote
Beaverton, OR – May 28, 2020 – Today, The Khronos® Group, an open consortium of industry-leading companies creating graphics and compute interoperability standards, publicly releases the OpenVG™ 1.1 Lite Provisional Specification for advanced 2D vector and raster graphics, with conformance tests placed into open source under the Apache 2.0 license. OpenVG 1.1 Lite enables this high-quality 2D vector graphics API to be fully accelerated by any OpenGL® ES 2.0-compatible GPU for the first time, significantly increasing the range of devices on which it can be deployed. The Provisional Specification is released in markdown format on GitHub to enable the developer community to provide input and feedback before the specification and conformance tests are finalized.

OpenVG provides a low-level hardware acceleration interface for sophisticated 2D vector graphics, ideal for smooth and fluidly scalable user interfaces. Since its inception in 2008, OpenVG has been widely deployed in consumer electronics, handhelds, wearables, and automotive devices, as it can be accelerated by low-power, low-cost 2D graphics hardware.

The OpenVG 1.1 Lite specification relaxes the accuracy requirements of stroke path rasterization and normalizes the stencil/blending modes of OpenVG 1.1 so that they can be directly accelerated by any OpenGL ES 2.0-compatible 3D GPU, while maintaining high rendering quality. With this update, OpenVG can be even more widely deployed on almost any existing or new 3D-accelerated devices and platforms.

OpenVG 1.1 Lite includes the following updates to OpenVG 1.1:

    Stencil paint modes have been made optional;
    Complex stroke path generation (Bezier cusp cases) conformance has been relaxed;
    Lighten and Darken blending modes have been made optional.

“OpenVG 1.1 Lite enables fully-accelerated beautiful fonts, and high-quality vector graphics on almost any 3D GPU,” said Eisaku Ohbuchi, chair of the OpenVG Working Group and fellow at Digital Media Professionals Inc. “By open-sourcing the conformance test suite, implementers can understand the operation and accuracy of OpenVG more concretely, and industry feedback can help us improve the quality of the tests and the specification over time.”

OpenVG 1.1 Lite has been developed by Khronos members, including Ajou University, Digital Media Professionals Inc., and TAKUMI. More information about OpenVG specification, conformance tests, sample implementations and utility libraries is available at https://www.khronos.org/openvg/.

Link: https://www.khronos.org/news/press/khronos-group-releases-openvg-1.1-lite-bring-high-quality-vector-graphics-to-opengl-es-2.0-compatible-gpus
25
The Raspberry Pi 4 model B is nw available with 8GB LPDDR4-3200 SDRAM of system memory.
Quote
The BCM2711 chip that we use on Raspberry Pi 4 can address up to 16GB of LPDDR4 SDRAM, so the real barrier to our offering a larger-memory variant was the lack of an 8GB LPDDR4 package. These didn’t exist (at least in a form that we could address) in 2019, but happily our partners at Micron stepped up earlier this year with a suitable part. And so, today, we’re delighted to announce the immediate availability of the 8GB Raspberry Pi 4, priced at just $75.

Link: https://www.raspberrypi.org/blog/8gb-raspberry-pi-4-on-sale-now-at-75/


And to exploit 8GB of RAM, the venerable Raspbian has received a 64-bit treatment and has been renaned at the same time in Raspberry Pi OS. A beta version of Raspberry Pi OS 64-bit is available here: https://www.raspberrypi.org/forums/viewtopic.php?f=117&t=275370


Raspberry Pi 4 with 8GB RAM

26
 NVIDIA® CUDA Toolkit 11.0 no longer supports development or running applications on macOS.  While there are no tools which use macOS as a target environment, NVIDIA is making macOS host versions of these tools that you can launch profiling and debugging sessions on supported target platforms.

Read more...
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3D-Tech News Around The Web / Nsight Visual Studio Edition 2020.1
« Last post by Stefan on May 28, 2020, 08:28:24 AM »
NVIDIA® Nsight™ Visual Studio Edition 2020.1 is now available with these features and improvements:

Compute Debugging
  • General
    • Supports CUDA Toolkit 11.0
    • Added support for the NVIDIA GA100 GPU.
    • Added ability to control breaking on and reporting CUDA API errors.
    • The Warp Watch view is now available in the Next-Gen Nsight Debugger.
    • The Resources view is now available in the Next-Gen Nsight Debugger.
    • CUDA Task Graph support has been added to the Next-Gen Nsight Debugger.
    Deprecations and Drops
    • Support for Pascal has been dropped from the Legacy Nsight Debugger, but is fully supported by the Next-Gen Nsight Debugger
    • OpenCL profiling support in NVIDIA Nsight Visual Studio Edition, deprecated as of NVIDIA Nsight VSE 2019.4, has been removed.
    • Windows 7 (and WinServer through 2012R2) support, deprecated since 2019.4 release, has been removed.
    • Support for sm_30 and sm_32 architectures have been dropped and sm_35, sm_37, sm_50 support has been deprecated as of the 2020.1 release. The default compilation target is now sm_52 in NVIDIA Nsight VSE build customizations.
    • Support for Visual Studio 2013 has been dropped. Current Visual Studio support includes versions 2015, 2017, and 2019.
    • NVIDIA Nsight Integration, a Visual Studio extension, has been introduced to allow next generation, standalone, Nsight tool integration into Visual Studio. In particular:
      • Integrated Graphics Debugging, deprecated since NVIDIA Nsight Visual Studio Edition 2019.2, has been removed and replaced by Nsight Graphics.
      • Integrated CUDA profiling, deprecated since NVIDIA Nsight Visual Studio Edition 2019.2, has been removed from the Performance Analysis tools and replaced by:
        • Nsight Compute for Volta and later family GPUs
        • nvprof and Visual Profiler for Pascal and early family GPUs (not participating tools for NVIDIA Nsight Integration)
      • Integrated Analysis Trace, deprecated since NVIDIA Nsight Visual Studio Edition 2019.2, has not been removed, but will be in an upcoming release of NVIDIA Nsight VSE. The replacement, stand-alone Nsight Systems tool is currently available and works with NVIDIA Nsight Integration for Visual Studio.
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3D-Tech News Around The Web / AMD Radeon Software Adrenalin 2020 Edition 20.5.1
« Last post by Stefan on May 28, 2020, 06:22:31 AM »
Radeon Software Adrenalin 2020 Edition 20.5.1 Highlights

Support For
  • Windows® May 2020 Update
  • AMD Link
    • Brand new AMD Link Xinput Emulation driver (AMDXE), which will improve compatibility with current and future games. This gets installed the first time game streaming starts with AMD Link and will appear as a new Xbox 360 controller in Device Manager.
Fixed Issues
  • Radeon Software may experience a crash or hang on Hybrid Graphics system configurations.
  • On a limited number of displays, launching a game may lead to an intermittent black screen that requires a system reboot to resolve.
  • Fixed an issue where AMD Link may experience random or intermittent disconnects.
  • When performing a task switch, Destiny™2 may experience an application hang or black screen.
  • Overwatch™ may experience an intermittent crash or black screen when joining a match.
  • Incorrect memory clocks may be reported in performance metrics overlay on Radeon RX 5700 series graphics products.
  • Some Hybrid Graphics system configurations with Radeon RX 5500 series graphics products may experience a blue screen on driver installation.
  • High memory usage may be experienced when Instant Replay and Desktop Recording is enabled on a system and a display on the system has timed out or gone to sleep.
  • A TDR or black screen may occur when running the Vulkan test from Geekbench™5.
  • Hitching may be observed in League of Legends™ on some system configurations after performing a task switch.
  • Sniper Elite™4 may minimize when invoking Radeon Software’s overlay.
  • The standard profile in Radeon Software may become applied when the gaming profile is clicked on numerous times in quick succession.
  • Lighting corruption may be seen when moving your mouse in Grand Theft Auto™5 with Radeon Boost enabled.
  • Texture corruption may be seen in the bottom right corner of the screen when moving your mouse in Shadow of the Tomb Raider™ with Radeon Boost enabled.
  • Red Dead Redemption™2 may fail to launch in some Hybrid Graphics system configurations.
  • Memory Tuning may fail to apply on AMD Radeon VII graphics products.
  • “Unable to get requirements” error message may sometimes be displayed in the Upgrade Advisor tab.
  • GPU metrics may sometimes fail to load in the performance tab of Radeon Software.
  • Star Wars Jedi: Fallen Order™ and Control™ may experience application hangs when launched with Radeon Anti-Lag enabled.
29
3D-Tech News Around The Web / NVIDIA GeForce Game ready driver 446.14
« Last post by Stefan on May 27, 2020, 03:40:25 PM »
 Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, NVIDIA's driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
 
 Game Ready for Valorant
 The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Valorant. In addition, this release also provides optimal support for Minecraft Dungeons, Disintegration, and Crucible.
 
 Learn more in NVIDIA's Game Ready Driver article here.
 

  http://us.download.nvidia.com/Windows/446.14/446.14-win10-win8-win7-release-notes.pdf
 http://de.download.nvidia.com/Windows/446.14/446.14-notebook-win8-win7-64bit-international-whql.exe
 http://it.download.nvidia.com/Windows/446.14/446.14-notebook-win10-64bit-international-whql.exe
 http://fr.download.nvidia.com/Windows/446.14/446.14-notebook-win10-64bit-international-dch-whql.exe
30
3D-Tech News Around The Web / NVIDIA Vulkan 1.2.140 developer driver 443.24
« Last post by Stefan on May 26, 2020, 07:44:07 PM »
Vulkan 1.2 support is available in Windows driver version 443.24 and Linux driver version 440.66.15. These drivers also contain other new features, performance enhancements and bug fixes for Vulkan developers and enthusiasts.
  Windows 443.24
   Linux 440.66.15
   Release Updates
  May 26th, 2020 - Windows 443.24, Linux 440.66.15
 
  • Fixes:
    • Fixed 16-bit SMin/SMax
    • CPU performance improvements for VkFence creation and usage [Linux]
    • Fixed a bug where vkUpdateDescriptorSetWithTemplate would ignore the stride parameter for some VkDescriptorType values
    • Fixed an issue with the Optimus layer selecting the iGPU when there was an application profile with Auto-select as the preferred graphics processor [Windows]
    • Fixed layout of compute shader shared memory that may have resulted in a compiler crash
    • Fixed a bug where vkCreateSampler would fail with no borderColor data, even though it wasn't needed
    • Fixed a compiler issue processing image operation with extra unused coordinate operand components
    • Fixed writing to dynamically indexed vec2 and vec3 fragment color outputs
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