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21
3D-Tech News Around The Web / NVIDIA GeForce Game ready driver 461.09
« Last post by Stefan on January 07, 2021, 04:06:10 PM »
 Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, NVIDIA's driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.


 New Features and Other Changes
 
  • Added security updates for driver components. See the NVIDIA Security Bulletin 5142 for details.
  • See “Changes and Fixed Issues in Version 461.09” on page 8.
       
  • What’s New in Release 460
  • Supports finalized Vulkan Ray Tracing extensions
  • Supports CUDA 11.2
  • NVIDIA Control Panel
        •Added Background Application Max Frame Rate control (Manage 3D Settings page)
       •Added Color Accuracy Mode feature (Display > Adjust Desktop Color Settings page)
 

  https://tr.download.nvidia.com/Windows/461.09/461.09-notebook-win10-64bit-international-dch-whql.exe
 https://it.download.nvidia.com/Windows/461.09/461.09-notebook-win10-64bit-international-whql.exe
 https://fr.download.nvidia.com/Windows/461.09/461.09-notebook-win7-64bit-international-whql.exe
 https://us.download.nvidia.com/Windows/461.09/461.09-notebook-win8-win7-64bit-international-whql.exe
 https://de.download.nvidia.com/Windows/461.09/461.09-win10-win8-win7-release-notes.pdf
22
3D-Tech News Around The Web / ReShade 4.9.0 released
« Last post by JeGX on January 05, 2021, 02:13:56 PM »
ReShade is a generic post-processing injector for games and video software. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more. ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.

Quote
Added effect caching
Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading significantly. By default the cache is stored in %TEMP%, so that it can be shared across all ReShade installations. To override the location, change the "IntermediateCachePath" option under "[GENERAL]" in ReShade.ini . There is a new button on the Settings tab to clear the cache (sometimes necessary to ensure changes to effect files are applied).
Added support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7)
Added depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft)
Added ReShade FX support for rectangular matrices and integer matrix multiplication
Added error to log when trying to capture screenshot for 16-bit back buffer (which is not supported)
Added option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key
Added text logging for some common back buffer formats
Added debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers
Added option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it)
Added warning message box to setup tool when enabling global Vulkan layer
Improved HLSL and GLSL loop code generation for simple condition expressions
Improved general frame update performance slightly
Changed editor window to support opening multiple tabs pointing to different files
Changed logging to use Win32 API directly (to allow multiple editors to open the log simultaneously)
Changed texture pooling to not share textures within the same effect file
Fixed local network traffic (on localhost) counting towards the network detection heuristic
This means that depth buffer detection is no longer blocked in games that run local servers in single player, like in Minecraft
Fixed mouse cursor being locked in a small portion of the screen in some games
Fixed corrupted depth data in D3D12 apps (e.g. Cyberpunk 2077)
Fixed ReShade not showing up in D3D9 apps that do not have an override window set for presentation (e.g. MPC-HC)
Fixed progress bar for compiling effects not actually showing any progress
Fixed enabling an effect not auto-selecting the relevant tab in the variable list if the tab UI is used instead of the tree UI
Fixed disabling "Load only enabled effects" option not reloading skipped effects
Fixed potential crash when an INI file is loaded while effects are still being loaded
Fixed OpenGL context creation using incorrect profile flags when game is using OpenGL 3.0 or 3.1
Fixed OpenGL compatibility flag not being set in some cases for legacy contexts
Fixed global app config options being read from wrong section in DXGI
Fixed D3D11 texture description not being overwritten for "ID3D11Device3::CreateTexture2D1" calls
Fixed "vkDestroyDevice" hook not being called
Fixed hook error logged on Windows 7 when "CreateDXGIFactory2" is called
Fixed it being possible to move variable editor splitter outside window area
Fixed preprocessor hanging when encountering macro with an unterminated argument list
Fixed duplicate sample and storage references in effect passes
Fixed crash if an invalid sampler or storage is referenced in effect pass
Fixed setup tool exception when extracting repository without a dedicated "Textures" directory
Renamed screenshot config section to "SCREENSHOT" instead of "SCREENSHOTS" (setup tool will update your config automatically)
Renamed depth buffer detection related config options to all reside within a "DEPTH" section instead of separate "D3D9/10/11/12/OPENGL/VULKAN" sections
Renamed all references to "shaders" to "effects"
Cleaned up punctuation in log messages

- Download @ Geeks3D
- Download @ reshade.me
23
3D-Tech News Around The Web / Notepad++ 7.9.2 released
« Last post by JeGX on January 05, 2021, 02:11:32 PM »
Quote
Notepad++ v7.9.2 Enhancements & bug-fixes:

1.  Fix regression of auto-Indent.
2.  Add custom URI schemes ability.
3.  Improve URL parser: fix apostrophe in an URL issue.
4.  Add context menu with "Copy link" ability.
5.  Add color samples on menu items for styling features.
6.  Add "-settingsDir" argument for overriding default settings path.
7.  Fix crash while exit command issued by plugin.
8.  Fix several bugs of PHP parser rule for function list.
9.  Move "Normal Text" to top in Languages Menu.
10. Add new API NPPM_GETSETTINGSONCLOUDPATH for plugins.
11. Add an option for displaying constant line number width.
12. Fix function list is empty with new user profile in the same PC issue.
13. Fix single-quoted string being badly recognized as attribute value in XML.
14. Fix docked panels appear with "-nosession" cmd line parameters.
15. Improve text selection after Replace All In Selection operation.
16. Add the number of total documents on windows dialog's title bar.
17. Fix scroll to last line problem after main window resizing.
18. Fix Plugin admin display UTF-8 issue in its description.
19. Fix Search result's text direction (RTL) not always synchronized with main edit zone's one issue.
20. Fix dockable panels display issue in RTL direction.
21. Fix Search result line number highlighting inaccurate issue.
22. Make "Line" preceding each line number on Search Results translatable.
23. Fix menu check marks not being removed after closing "Clipboard History" and "Character Panel" panels.
24. Fix command line arguments -p, -n & -c negative value's undefined behaviour.
25. Add new Margin/Border/Edge sub-page in Preferences.
26. Fix find in files failure issue due to directory path with leading/trailing spaces.
27. Fix folder icon display issue in "Folder as Workspace" after "Expand/Collapse All".
28. Make "Clipboard History" and "Character Panel" togglable.
29. Fix Find in found results dialog launch failure after macro execution.
30. Disallow Goto dlg offset option from moving to position inside multi-byte char or between CR and LF.
31. Fix "Go to..." dialog wrong Offset value in empty files.
32. Prevent corruption possibility when using -p command line parameter in a UTF file.
33. Improve indent guidelines on non-brace control block languages.
34. Prevent names of untitled tabs from duplication.
35. Add tooltips for Folder as Workspace 3 commands.
36. Fix "SCI_NEWLINE" inside a macro not working issue.
37. Fix bug where search-results won't open 'new 1' file.
38. Fix tab close button remain pushed issue.
39. Enhance ghost typing command line argument feature - using white space directly instead of %20.

- Download @ Geeks3D
- Download @ notepad-plus-plus

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  Key issues fixed:
 •Lower than average score observed in SPECViewperf 13 benchmark on 11th Generation Intel Core Processorswith Intel Iris Xe graphics.
 •YouCamCamera Preview & Video Playback may be black on 10th Generation Intel Core processors and higher.
 •Sporadically error code may be observed when playing Netflix content on edge browser and hotplugging or unplugging external displayon 11th Generation Intel Core Processors with Intel Iris Xe graphics.
 •Flash may be observed on 3D Monitor when ‘3D display mode’ is enabled on 11th Generation Intel Core Processors with Intel Iris Xe graphics.



 Download now
 
25
Geeks3D's GPU Tools / Re: GPU Shark 0.21.x released
« Last post by Stefan on January 04, 2021, 07:13:42 PM »
With TPUCapture you can insert pix into the topic like below.







I dusted an old preGCN rig with Zacate APU/Ontario GPU from 2011 using Crimson 15.11 driver.
Temperature is normal with either old or new GPUShark.
Looks like a particular Devastator GPU issue.




26
Geeks3D's GPU Tools / Re: GPU Shark 0.21.x released
« Last post by Yelik on January 04, 2021, 04:12:49 PM »
(how can I add screenshot?)
Try TPUCapture

Also double-check with GPU-Z for comparison
I can not attach screenshot to the post.

Temporaraly(7 days) upload it to https://fex.net/s/3npdcl9
27
3D-Tech News Around The Web / Vulkan API specifications 1.2.166 released
« Last post by Stefan on January 04, 2021, 02:15:01 PM »
Quote
Change log for January 4, 2021 Vulkan 1.2.166 spec update:

  * Update release number to 166 for this update.

Github Issues:

  * Add an Issue to the appendix for `<<VK_EXT_debug_report>>` discussing
    how to compare handles returned by the debug report callback to
    application handles (public issue 368).
  * Specify the purpose of ename:VK_LOD_CLAMP_NONE in the description of
    slink:VkSamplerCreateInfo::pname:maxLod (public issue 663).
  * Clarify in the <<extendingvulkan-extensions-extensiondependencies,
    Extension Dependencies>> section that extensions may depend on both
    other extensions, and specific core API versions. Together with previous
    changes to this section, this should close out the original issue
    (public issue 865).

Internal Issues:

  * Add descriptions of image queries to the <<textures, Image Operations
    Overview>> and <<textures-queries, Image Query Instructions>> sections
    (internal issues 2416 and 2423).
  * Allow axis swapping to be carried through clamping in the
    <<primsrast-fragment-shading-rate-combining, Combining the Fragment
    Shading Rates>> section (internal issue 2420).
  * Move even-size requirements for planar formats to valid usage statements
    for slink:VkImageCreateInfo and slink:VkImageViewCreateInfo, and tweak
    descriptions of <<formats-definition, the corresponding formats>>
    accordingly (internal issue 2434).
  * Remove asciidoctor conditional macros from markup for
    slink:VkSamplerCreateInfo valid usage statement 01079 (internal issue
    2440).
  * Clarify behavior of the <<features-alphaToOne, pname:alphaToOne>>
    feature by linking the enable to the corresponding <<fragops-covg,
    Multisample Coverage>> fragment operation language, and specifying in
    the introduction to the <<fragops, Fragment Operations>> chapter that
    "`replacing`" a fragment shader output occurs whether or not the shader
    actually wrote that output (internal issue 2448).
  * Modify XML for
    slink:VkPipelineViewportShadingRateImageStateCreateInfoNV::pname:viewportCount
    to allow pname:viewportCount == 0 (internal issue 2449).
  * Remove "`built as`" requirement from valid usage statement 03579 for
    slink:VkWriteDescriptorSetAccelerationStructureKHR (internal issue
    2466).
  * Remove incorrect valid usage statement 03655 for
    slink:VkAccelerationStructureGeometryTrianglesDataKHR (internal issue
    2467).
  * Add location limits for mesh shaders to the
    <<interfaces-iointerfaces-limits, Shader Input and Output Locations>>
    table (internal merge request 3428).
source: https://github.com/KhronosGroup/Vulkan-Docs/commit/d7aab06b9be7a245945ec3f9cee772c27fbadc26
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Geeks3D's GPU Tools / Re: GPU Shark 0.21.x released
« Last post by Stefan on January 04, 2021, 02:09:09 PM »
(how can I add screenshot?)
Try TPUCapture

Also double-check with GPU-Z for comparison
29
Geeks3D's GPU Tools / Re: GPU Shark 0.21.x released
« Last post by Yelik on January 04, 2021, 12:42:06 PM »
Wrong GPU temperature on AMD A10-6700 (how can I add screenshot?).

Same error on GPU_Caps_Viewer and FurMark (built-in GPU_Caps)
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Gaming highlights
  • Fixed crashes/hangs observed in Assassin’s Creed Valhalla* (DX12).
  Download here
 
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