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Geeks3D's GPU Tools / Re: GPU Shark 0.21.x released
« Last post by PlayerOne on January 15, 2021, 12:30:05 PM »
Bug ?
GPUShark = RX 570, v0.19.2 = RX580
FurMark = RX 580, = RX570
GPU-Z All version = RX580
Benchmark performance similar to RX580

Geeks3D's GPU Tools / Re: MSI Kombustor 4.1.10 artifact scanner bug
« Last post by JeGX on January 14, 2021, 11:17:52 AM »
Thanks for the feedback.
I will look at this issue for the next update of Kombustor.
3D-Tech News Around The Web / Re: Vulkan Hardware Capability Viewer 3.0 released
« Last post by JeGX on January 14, 2021, 11:06:05 AM »
Download zone updated:
- Vulkan Capabilities Viewer @ Geeks3D
3D-Tech News Around The Web / ReShade 4.9.1 released
« Last post by JeGX on January 14, 2021, 11:05:05 AM »
Added support for "asint" and "asfloat" under shader model 3 using emulated implementation
Improved sorting of depth stencil objects in the UI list to avoid list moving around a lot
Fixed GPU crash when switching depth buffers and missing depth buffer data in some effects in D3D12 (especially in Cyberpunk 2077)
Fixed code generation for loops under D3D9 causing artifacts and extreme slowdowns with some effects (most notably Deband.fx)
Fixed splash bar at the top not disappearing after a swap chain reset anymore
Fixed variable list not disappearing after disabling all techniques of a cached effect
Fixed D3D9 effects recompiling even when no changes were made and they are in cache
Fixed UI problems when uniform variable requests slider widget without setting "ui_min" or "ui_max" limits
Fixed saving in editor not updating the error list after effect reload
Fixed Vulkan depth buffer binding update when effect contains multiple textures referencing depth semantic
Fixed "frexp" intrinsic to write integral exponent rather than floating-point (for GLSL/SPIR-V compatibility, signature is now "float frexp(float x, out int exp)")
Fixed log containing mixed LF and CRLF
Fixed potentially duplicated uniforms after reloading an effect


- Download @ Geeks3D
- Download @
3D-Tech News Around The Web / Vulkan SDK released
« Last post by JeGX on January 14, 2021, 11:03:30 AM »
SDK Addendum:
The following features have been released in the version of the SDK:

- Synchronization Validation is now at release "1.0", meaning it is no longer considered an "alpha" release. See the Synchronization Validation documentation.

- The Vulkan Configurator has been updated to expose devsim JSON configuration files to be used with the portability subset extension. The validation layers can also be used to validate the VK_KHR_portability_subset extension.

- GFXReconstruct has been updated to fix a replay issue that may result in a crash after a vkAllocateDescriptorSets failure with VK_ERROR_OUT_OF_POOL_MEMORY.


-latest Vulkan SDK win64 @ Geeks3D
-all downloads @ LunarG
Geeks3D's GPU Tools / MSI Kombustor 4.1.10 artifact scanner bug
« Last post by flotowiec on January 13, 2021, 04:41:48 PM »
After running artifact mode, then unchecking it and runing furmark test it still will be in artifact scanning mode but without sonar effect.

Run "Artifact scanner" for few seconds.
Now if you uncheck "Artifact scanner" all test without (-msi) at beggining are still in artifact mode scan (donut is not moving)
I have to relaunch kombustor.
3D-Tech News Around The Web / Vulkan Hardware Capability Viewer 3.0 released
« Last post by Stefan on January 11, 2021, 05:50:02 PM »
Release notes 3.0 - 2021-01-10
  • Added update mechanism for updating reports present in the database with data from newer application versions
  • Added dedicated Vulkan Core 1.1 and Core 1.2 features and properties (requires Vulkan 1.2+ implementation)
  • Restructured layout, moved Core 1.0 limits into properties page
  • Added support for new features and properties provided via VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2:
    • VK_NV_fragment_shading_rate_enums
    • VK_VALVE_mutable_descriptor_type
3D-Tech News Around The Web / Linux Mint 20.1 Ulyssa released
« Last post by JeGX on January 08, 2021, 03:20:42 PM »
Linux Mint 20.1 is a long term support release which will be supported until 2025. It comes with updated software and brings refinements and many new features to make your desktop even more comfortable to use.

New features in Linux Mint 20.1:
- Web Apps: in Linux Mint 20.1 you can turn any website into a desktop application.
- Hypnotix: IPTV player for M3U playlists.
- Printing and Scanning improvements
- XApps improvements
- Other improvements
- System improvements

- Linux Mint 20.1 “Ulyssa” MATE released
- New features in Linux Mint 20.1 MATE

- Linux Mint 20.1 “Ulyssa” Cinnamon released
- Linux Mint 20.1 “Ulyssa” Xfce released

General Discussion / Re: OpenCL update Intel HD 5000
« Last post by yuktubbs on January 08, 2021, 03:39:17 AM »
Try this:

Intel® Graphics Driver for Windows* [15.33] Version: (Latest) Date: 10/23/2020

To bypass message "best driver is already installed", "customized computer manufacturer driver" or "computer is not validated" install driver via have disk method as described at: (ignore prolog about MS surface)
thanks, and thing helps

  • Added support for the following GPUs:
    • RTX A6000
  • Fixed a bug that could cause detailed timing information for displays with a large number of detailed timings to be truncated in the X log.
  • Fixed a bug that prevented scaled display resolutions configured via the nvidia-settings control panel from being reported by RandR.
  • Fixed a bug with the SLI Mosaic Mode configuration dialog in nvidia-settings that left displays enabled when they were not needed in the selected configuration.
  • Added support for RandR rotation and reflection while using an NVIDIA-driven display as a PRIME Display Offload sink.
  • Added support for "Reverse PRIME Bypass", an optimization that bypasses the bandwidth overhead of PRIME Render Offload and PRIME Display Offload in conditions where a render offload application is fullscreen, unredirected, and visible only on a given NVIDIA-driven PRIME Display Offload output. Use of the optimization is reported in the X log when verbose logging is enabled in the X server.
  • Add support for the VK_KHR_acceleration_structure extension.
  • Add support for the VK_KHR_ray_tracing_pipeline extension.
  • Add support for the VK_KHR_ray_query extension.
  • Add support for the VK_KHR_pipeline_library extension.
  • Add support for the VK_KHR_deferred_host_operations extension.
  • Removed the MetaMode string truncation warning for older X Servers when saving the X Configuration file from nvidia-settings.
  • Add support for the VK_NV_fragment_shading_rate_enums extension.
  • Fixed a bug where copying from an X11 pixmap to an RGB overlay window would exhibit corruption.
  • Fixed an issue with VK_ACCESS_MEMORY_READ_BIT and VK_ACCESS_MEMORY_WRITE_BIT when used as part of a render pass.
  • Add support for the VK_KHR_fragment_shading_rate extension.
  • Add support for the VK_KHR_shader_terminate_invocation extension.
  • Reduce host memory consumption for descriptor memory in cases where the pNext chain contains a structure of type
  • Increased the default size for new OpenGL/Vulkan Shader Disk Cache location to 1024MB. Note that caches with paths containing "/.nv/ will continue to use the previous default of 128MB unless the size is manually overridden. For more information see the "OpenGL Shader Disk Cache" section in the "Specifying OpenGL Environment Variable Settings" chapter of the README.
  • Changed the default location for new OpenGL/Vulkan Shader Disk Caches. If the location is not manually overridden and a cache is detected in the previous default location, that location will be used instead of the new default location. For more information see the "OpenGL Shader Disk Cache" section in the "Specifying OpenGL Environment Variable Settings" chapter of the README.
  • Add support for the VK_EXT_shader_image_atomic_int64 extension.
  • Add support for the VK_KHR_copy_commands2 extension.
  • Allow importing cached memory via VK_EXT_external_memory_host.
  • Removed support for the following deprecated frame lock NV-CONTROL attributes:
  • Default AllowEmptyInitialConfiguration to True such that the NVIDIA X driver succeeds when launching the X server even if there are no display devices connected.
  • RRGetCrtcInfo will now return Rotate_0 instead of 0 as the active rotation for disabled CRTCs.
  • Improved the NVIDIA VDPAU implementation of VdpVideoSurfaceGetBitsYCbCr and VdpVideoSurfacePutBitsYCbCr when using planar or semi-planar formats.  This helps applications that transfer data between VDPAU video surfaces and system memory.
  • Added initial experimental support for S0ix-based system suspend (suspend-to-idle). This feature is platform and GPU dependent, so the feature will be disabled by default. To enable this feature, refer to the 'powermanagement' section of the README.
  • Fixed an issue where Vulkan applications would fail to initialize if the connected X11 Server did not expose support for GLX.
  • Improved the memory allocation strategy in nvidia-modeset.ko to reduce the likelihood of out-of-memory errors, which typically manifest as "page allocation failure" messages in the kernel log.
  • Added a new "NoInterlacedModes" token to the NVIDIA X driver's "ModeValidation" option, to allow preventing interlaced modes from being validated. Refer to the "X Config Options" appendix of the driver README for further details.
  • Fixed a bug that could cause X clients to crash when closing display connections to the X server.
  • Fixed a bug that could cause the X server to configure DisplayPort Multi-Stream Transport displays in an inconsistent order.
  • Fixed an interaction problem with 5.4 and newer Linux kernels that caused a performance regression when allocating system memory.
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