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Messages - JeGX

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61
Geeks3D's GPU Tools / Re: GeForce GTX Zotac 1080 ti issue
« on: June 06, 2019, 10:54:27 AM »
yes, the only way to get the score box is to press on one of the benchmark buttons.

62
Geeks3D's GPU Tools / MSI Kombustor 4 v0.8.0.0 released
« on: June 05, 2019, 09:20:22 AM »
After nearly one year without update, MSI Kombustor is back with a new version. This version adds support of recent NVIDIA and AMD GPUs, fixes bugs in the Vulkan renderer and brings two new stress tests / benchmarks. The first benchmark (MSI-01) is a pure graphics stress test (tessellation + DoF + PBR) while the second benchmark is based on PhysX 4 and allows to test either the CPU (multi-threaded simulation) or the GPU. Benchmark scores can now be submitted online.


Homepage:
- https://geeks3d.com/furmark/kombustor/

Downloads:
- https://geeks3d.com/furmark/kombustor/downloads/



the FurMark stress test (OpenGL or Vulkan)
MSI Kombustor - FurMark stress test


the PhysX 4 stress test (CPU or GPU)
MSI Kombustor - PhysX 4 stress test


the tessellation / DoF / PBR stress test
MSI Kombustor - PhysX 4 stress test

63
Quote
This post is a walkthrough of the vulnerability that we discovered that allows execution of arbitrary commands on a system with the NVIDIA GeForce Experience (GFE) prior to version 3.19 installed – CVE-2019-5678. The exploit can be achieved by convincing a victim to visit a crafted web site and make a few key presses. This is possible due to command injection which was discovered in a local “Web Helper” server which GFE launches on startup.

...

MWR Labs stated in this blog post that GFE starts a local API server which allows control over different aspects of GFE. When you change a setting in the GFE GUI interface, it is likely just making a call to this local API. Knowing this, I thought it may be worthwhile to look into the API to see if there was any interesting functionality. The server that is started by GFE is NodeJS Express and many of the JavaScript source files can be found in “C:\Program Files (x86)\NVIDIA Corporation\NvNode”.

...

Links:
- https://rhinosecuritylabs.com/application-security/nvidia-rce-cve-2019-5678/
- https://github.com/RhinoSecurityLabs/CVEs/tree/master/CVE-2019-5678

64
Installed on a i8-8700K with an UHD 630:
- OpenGL 4.6 with 250 extensions (GL=230 and WGL=20)
- Vulkan 1.1.103

Same GL/VK extensions than v6861.

Intel HD graphics driver v6890

65
Quote
With Windows Version 1903, we have added a new toggle in Graphics Settings for variable refresh rate. Variable refresh rate (VRR) is similar to NVIDIA’s G-SYNC and VESA DisplayPort Adaptive-Sync.

This new OS support is only to augment these experiences and does not replace them. You should continue to use G-SYNC / Adaptive-Sync normally. This toggle doesn’t override any of the settings you’ve already configured in the G-SYNC or Adaptive-Sync control panels.

This new toggle enables VRR support for DX11 full-screen games that did not support VRR natively, so these games can now benefit from your VRR hardware.

Link: https://devblogs.microsoft.com/directx/os-variable-refresh-rate/

Windows 10 VRR setting

66
Quote
Change log for June 2, 2019 Vulkan 1.1.110 spec update:

  * Update release number to 110.

Github Issues:

  * Fix typo (public pull request 972).
  * Rename Pastel driver ID to SwiftShader (public pull request 974).

New Extensions:

  * `<<VK_EXT_fragment_shader_interlock>>`
  * `<<VK_NV_shader_sm_builtins>>`

Link: https://github.com/KhronosGroup/Vulkan-Docs/commit/619084d44a605285e39530a0810d323ad024f897

New extensions
- VK_EXT_fragment_shader_interlock
- VK_NV_shader_sm_builtins

67
Geeks3D's GPU Tools / Re: FurMark 1.20.0 released
« on: June 03, 2019, 10:02:20 AM »
Maybe it's related to the fact that I removed the support of Windows XP in FurMark 1.20.3, looks like XP and Vista are the same for Microsoft's compiler...

68
Geeks3D's GPU Tools / Re: Glitches in Seascape demo, the return!
« on: June 03, 2019, 09:58:59 AM »
Yes the black rope. I found the issue, the new version will be available in the next GPU Caps Viewer.

69
Thanks for the feedbacks. I don't check the compatibility between FurMark and GPU-Z for each new release of FurMark or GPU-Z. That explains the bug. I will fix it as soon as possible!

70
NVIDIA Nsight Graphics is a standalone developer tool that enables you to debug, profile, and export frames built with Direct3D (11, 12, DXR), Vulkan (1.1, NV Vulkan Ray Tracing Extension), OpenGL, OpenVR, and the Oculus SDK.

Quote
NVIDIA announces Nsight Graphics 2019.3! In this release, GPU Trace has been revamped with a new analysis mode, the Configurable Range Profiler is now the default view in the profiling activity, and the Acceleration Structure Viewer can now export acceleration structures for standalone viewing. For full details on the new capabilities in the 2019.3 release, see our full release notes!


Links:
- Nsight Graphics 2019.3 announcement
- Nsight Graphics 2019.3 @ youtube
- Nsight Graphics homepage @ NVIDIA
- Nsight Graphics DOWNLOAD @ NVIDIA


Nsight Graphics 2019.3

74
3D-Tech News Around The Web / Re: TechPowerUp GPU-Z 2.21.0 Released
« on: May 27, 2019, 11:37:02 AM »
Direct download:
- GPU-Z @ Geeks3D

GPU-Z 2.21.0 + GeForce RTX 2070

75
Quote
Change log for May 24, 2019 Vulkan 1.1.109 spec update:

  * Update release number to 109.

Github Issues:

  * Require matching for physical devices to be in a device group in the
    <<devsandqueues-devices, Devices>> section (public issue 695).
  * Fix typo in an equation in the <<fragmentdensitymap-fetch-density-value,
    Fetch Density Value>> section (public issue 954).
  * Fix styleguide links (public pull request 965).

Internal Issues:

  * Allow <<renderpass-compatibility, compatibility of single-subpass
    renderpasses>> with different resolve attachments (internal issue 1464).
  * Add some missing empty flags types to API spec so custom refpage
    generation doesn't break (internal issue 1607).
  * Add a "`SPIR-V Sampled Type`" column to the <<formats-numericformat,
    Interpretation of Numeric Formats>> table, and clarify the requirement
    that the code:OpTypeImage sampled type match the bound image's numeric
    format for slink:VkClearColorValue and in the
    <<interfaces-resources-descset, Descriptor Set Interface>> section
    (internal issue 1646).
  * Fix a typo in the <<tessellation-quad-tessellation, Quad Tessellation>>
    section which should refer to rectangles, not triangles (internal issue
    1667).
  * Clarify the definition of time domains in elink:VkTimeDomainEXT
    (internal merge request 3110).
  * Add R10X6 and R12X4 formats to the <<formats-mandatory-features-10bit>>
    table (internal merge request 3137).
  * Don't require extern sync on wait/signal semaphores in `vk.xml` for
    flink:vkQueueSubmit and flink:vkQueueBindSparse (internal merge request
    3116).
  * Improve phrasing of compute and mesh shader size related to
    code:LocalSize and code:WorkgroupSize in
    slink:VkPhysicalDeviceMeshShaderPropertiesNV and
    slink:VkPhysicalDeviceMaintenance3Properties (internal merge request
    3156).
  * Make the flink:vkCmdBindShadingRateImageNV pname:imageView parameter
    optional in `vk.xml` (internal merge request 3157).

New Extensions:

  * `<<VK_INTEL_performance_query>>`
  * `<<VK_INTEL_shader_integer_functions2>>`


Link: https://github.com/KhronosGroup/Vulkan-Docs/commit/6635a81b5b9dea234faf967d54abf7241db371c9


New extensions:
- VK_INTEL_performance_query
- VK_INTEL_shader_integer_functions2

76
Quote
Facebook Inc. said it removed 2.2 billion fake accounts in the first quarter, a record that shows how the company is battling an avalanche of bad actors trying to undermine the authenticity of the world’s largest social network.

In the final quarter of 2018, Facebook disabled just more than 1 billion fake accounts and 583 million in the first quarter of last year. The vast majority are removed within minutes of being created, the company said, so they’re not counted in Facebook’s closely watched monthly and daily active user metrics.

“The larger quantities of fake accounts are driven by spammers who are constantly trying to evade our systems,” Guy Rosen, Facebook’s vice president of integrity, told reporters Thursday.

Links:
- https://www.bloomberg.com/news/articles/2019-05-23/facebook-removed-2-2-billion-fake-accounts-in-first-quarter
- https://transparency.facebook.com/community-standards-enforcement#fake-accounts

Facebook 2.2-billion fake accounts removed

77
3D-Tech News Around The Web / AMD Navi RX 3080 specs leaked
« on: May 24, 2019, 11:58:27 AM »
AMD Radeon RX 3080 specs:
- GPU: Navi XT
- Stream processors: 2560
- 8 shader engines (5 compute units per shader engine, 64 stream processors per compute unit)
- Memory: 8 to 16 GB, memory interface width: 256-bit
- launch price: USD $499

AMD Radeon RX 3070 specs:
- GPU: Navi PRO
- launch price: USD $399

via: https://wccftech.com/amd-radeon-navi-rx-3080-specs-leaked-8-shader-engines-2560-sps-8gb-vram-256-bit-bus/

78
Taichi is an open-source computer graphics library that aims to provide easy-to-use infrastructures for computer graphics R&D. It's written in C++14 and wrapped friendly with Python. Taichi runs on Linux, Mac OS X and Windows.

Links:
- http://taichi.graphics/
- https://github.com/yuanming-hu/taichi


Taichi open-source computer graphics library

79
Quote
Earlier today, Google and Binomial announced that they have partnered to open source a sophisticated texture compressor and a high-performance transcoder for Binomial’s cross-platform Basis Universal texture format. This format can help solve a long-standing problem in the 3D ecosystem: how can 3D textures assets be efficiently packaged or transmitted for an application in a way that is both compact AND can be efficiently processed by the wide diversity of GPU hardware texture engines - each of which has a preferred native format?

This problem is particularly acute for WebGL/WebXR applications that have to transmit their 3D assets over the network in real-time, but even native mobile and PC games often ship with texture assets in multiple native GPU formats - significantly bloating install sizes and complicating texture transcoding and distribution for developers.

Textures in the Basis Universal format are similar in size to a JPEG image but they can be efficiently and flexibly transcoded to a wide variety of GPU native formats on the target device without needing to be fully decompressed. Google and Binomial are contributing this format to the open and royalty-free glTF standard being managed by the 3D Formats working group at Khronos.

Link: https://www.khronos.org/blog/google-and-binomial-contribute-basis-universal-texture-format-to-khronos-gltf-3d-transmission-open-standard

Basis Universal GPU Texture format in glTF



Quote
Basis Universal is a "supercompressed" GPU texture and texture video compression system that outputs a highly compressed intermediate file format (.basis) that can be quickly transcoded to a wide variety of GPU texture compression formats: PVRTC1 4bpp RGB, BC7 mode 6 RGB, BC1-5, ETC1, and ETC2. We will be adding ASTC RGB or RGBA, BC7 mode 4/5 RGBA, and PVRTC1 4bpp RGBA next. Basis files support non-uniform texture arrays, so cubemaps, volume textures, texture arrays, mipmap levels, video sequences, or arbitrary texture "tiles" can be stored in a single file. The compressor is able to exploit color and pattern correlations across the entire file, so multiple images with mipmaps can be stored very efficiently in a single file.

Link: https://github.com/binomialLLC/basis_universal

80
3D-Tech News Around The Web / Python in Windows 10 May 2019 Update
« on: May 24, 2019, 11:26:43 AM »
Quote
Finally, with the May 2019 Windows Update, we are completing the picture. While Python continues to remain completely independent from the operating system, every install of Windows will include python and python3 commands that take you directly to the Python store page. We believe that the Microsoft Store package is perfect for users starting out with Python, and given our experience with and participation in the Python community we are pleased to endorse it as the default choice.

Link: https://devblogs.microsoft.com/python/python-in-the-windows-10-may-2019-update/

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