Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - JeGX

Pages: 1 ... 99 100 [101] 102
3D-Tech News Around The Web / ZeniMax buys id Software
« on: June 24, 2009, 07:09:43 PM »

Bethesda parent ZeniMax Media has this afternoon made a surprise move and bought id Software.

The creator of franchises such as Doom, Quake and Wolfenstein will now come under the firm's ownership along with its upcoming game Rage.

Bethesda will publish all of id's games going forward - except for those already signed, such as Wolfenstein (for Activision) and an unnamed game being made for EA.

ArtVPS enjoys great success with first software release Pre-release debut of Shaderlight rendering plug-in for 3ds Max hits over 800 downloads in its first two weeks Since entering the software market on 1 June 2009 ArtVPS has notched up over 800 downloads of Shaderlight 0.1, the pre-release version of its interactive Shaderlight rendering plug-in for 3ds Max, the leading 3D modelling tool from Autodesk.

Shaderlight 0.1 delivers significant productivity and creativity improvements over traditional ray-trace rendering engines. Until now a typical workflow for 3D artists and designers would involve spending time creating preview renders before sending the image off to render. Any last minute changes would mean starting the entire process again, an iterative and time-consuming approach which eats into project timelines and inhibits creativity. Shaderlight is much more that a real-time preview tool, it enables visualisation specialists to change key elements of a full resolution image at any stage of the rendering process without having to re-render, improving efficiency and project turnaround. Users are not only able see the progressive refinement of a scene when objects or camera angles are altered but can also make interactive changes to materials, environments, lights and textures (the MELT elements) on full quality 3D images. Additionally, a new approach to global illumination (GI) enables light, colour and intensity to be updated on screen without the need to re-render.

“Shaderlight has been the most significant product release in our company's recent history,” says Kate Marshall, Marketing Director at ArtVPS. “We developed the software after extensive research which showed the top pain issues for 3D artists to be rendering speed, lighting and material set-up and fine tuning an image. We believe Shaderlight overcomes these problems and meets the demand for an interactive solution that frees the artist from the linear render-change-repeat workflow and gives them more time to be creative.”

Early adopters of the technology are helping shape the development of the software by providing feedback and sharing experiences in the Shaderlight forum ( ) and on Twitter ( ). “We are delighted to see so many people actively participating in the forum and following our progress on Twitter,” adds Marshall. “The 3ds Max plug-in is the first in a series of Shaderlight products. Our aim is that the Shaderlight rendering technology will be available to anyone who needs to generate and edit high quality renders. We are focused on building long-term relationships and for this reason users who download v0.1 will receive every pre-release update for free.” Shaderlight 0.1 is available as a free download from To help new users get to grips with this early release of Shaderlight, a number of scenes that demo its capabilities are now available from: Ends.


The new Single PCB Geforce GTX 295 has been one of the most frequently discussed graphics cards lately. PC Games Hardware just received a sample from Zotac and tested the card for its capabilities.


Apart from the big announcements at the E3, splash Damage introduced the new FPS Brink. PC Games Hardware got some background information and screenshots of the shooter that is created by the makers of Enemy Territory: Quake Wars.

3D-Tech News Around The Web / TNGViewer Update
« on: June 23, 2009, 10:35:13 AM »

Fixed issue in the LightWave scene importer.
Unstructured LightWave content directories, where e.g. object files are placed next to scene files, are now supported by TNG 3D™: opening a scene file should locate object files correctly. Fixed bug where the About window in TNGViewer would lose its location/size (especially on Windows) across launches of the application.

More links:
- TNGViewer Available for 3D Real Time Interactive Presentations


Our latest build has enhanced support for dynamic objects.
we are now able to present a game level with over 500 monsters on it and also a highly detailed polygonal water simulation with 3D waves.

3D-Tech News Around The Web / Multisample Anti-Aliasing
« on: June 17, 2009, 08:39:29 PM »

Utilizing the Multisample Anti-Aliasing (MSAA) functionality of graphics hardware for deferred lighting can be challenging. Nicolas Thibieroz wrote an excellent article about MSAA published in ShaderX7 with the title "Deferred Shading with Multisampling Anti-Aliasing in DirectX10".


PPT, PDF and videos about Crytek technologies used in Far Cry or Crysis.

- EVGA GeForce GTX 275 1792MB review:

- Sparkle intros GeForce GTX 275 with 1792MB of memory


If you caught our recent coverage of Nvidia’s CUDA platform, then you’re up to speed on the state of GPGPU processing, or GPU computing, or whatever you want to call it these days, and you know that ATI Stream stands alongside CUDA as one of the two most prevalent GPU computing platforms available today.
The burning question, of course, is how does Stream stack up? Was it worth the wait? We’ve got some preliminary answers and more besides, but first, let’s step back for some perspective...

3D-Tech News Around The Web / CUDA GPU Memtest
« on: June 15, 2009, 05:21:26 PM »

A memory test utility for NVIDIA GPU memory using well established patterns from memtest86/memtest86+ as well as additional stress tests. The tests are designed to find hardware and soft errors. The code is written in CUDA.

Can't found the binary...  :(

3D-Tech News Around The Web / Direct3D Improvements In Windows 7
« on: June 13, 2009, 03:33:24 PM »

We recently got our hands on more internal documents on DirectX improvements in Windows 7, or rather how Windows 7 takes better advantage of Direct3D. Although Microsoft has publicly revealed some details on what's improved, this document reveals the details on what's improved, as well as the new Direct2D and Direct3D 11 APIs.

3D-Tech News Around The Web / Galaxy GeForce GTX 275 OC 896MB Review
« on: June 12, 2009, 06:26:08 PM »

Today we are looking at a new Galaxy model that offers a custom cooler and overclocked specs to offer better than average performance, for a price.

3D-Tech News Around The Web / GeForce GTX 295 single PCB review
« on: June 12, 2009, 06:25:09 PM »

Summed up in one line, the big difference in-between the old and new model GTX 295 is that instead of using two GPUs on two PCBs, this new card has the two GPUs placed onto one PCB, lowering part count (BOM) and thus overall production costs.


It was written to run under DOS, but the code you'll find here was modified to use SDL and modern operating systems.

This program is dedicated to everybody who knows what a single pixel is. Its layout is not very different from the famous Deluxe Paint or Brilliance, so it will be quite easy to handle it if you know at least one of these programs.

3D-Tech News Around The Web / Radeon HD 4730 now available
« on: June 12, 2009, 05:22:25 PM »

PowerColor's stopgap Radeon HD 4730, based on the 55nm RV770LE core is now available in Germany, for just €72.

3D-Tech News Around The Web / Ocean Fog Using Direct3D 10
« on: June 11, 2009, 07:10:56 PM »
A trio of Intel engineers showcase an experiment to create an ocean and complex fog effects using Direct3D 10 and Shader Model 4.0, complete with freely available source code and executable demo.


General Discussion / Re: Geeks3D is not dead!
« on: June 11, 2009, 01:00:00 PM »
I have now a 3G connection:

Pages: 1 ... 99 100 [101] 102