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Topics - JeGX

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81
New features:
- Provides the optimal gaming experience for Darksiders III.

Fixed issues:
- Monitor refresh rates higher than 30 Hz cannot be applied on 4k monitors. [2423614]
- Frame Rate Limiter 2 may not work. [2423316]
- [Turing GPUs]: Event ID 14 error may occur if CSM is disabled in the system BIOS. [2434721]
- [GeForce TX 650]: Shadowplay recordings are corrupted. [2416982]
- [G-Sync]: G-sync may not disengage after exiting games. [2418574]
- [GeForce Experience][Ansel]: Ansel images appear incomplete when the resolution is set to 30x or greater. [2082395]


Open issues:
[GeForce GTX 1080Ti]: Random DPC watchdog violation error when using multiple GPUs on motherboards with PLX chips. [2079538]
- [Firefox]: Cursor shows brief corruption when hovering on certain links in Firefox. [2107201]
- Display corruption may occur on higher refresh rate DisplayPort monitors upon resume from sleep mode. [2438988]
- [G-Sync]: Random flickering occurs when connecting G-sync monitor + non-G-Sync HDMI monitor with G-Sync enabled. [2399845]


417.01 Desktop Downloads
- win10 64-bit @ Geeks3D
- win7/win8 64-bit @ Geeks3D

- win10 64-bit @ NVIDIA
- win7/win8 64-bit @ NVIDIA


416.94 Notebook Downloads
- win10 64-bit @ Geeks3D

- win10 64-bit @ NVIDIA


Same OpenGL 4.6 and Vulkan 1.1.84 support than previous 416.94

GPU Caps Viewer + GeForce RTX 2080

82
Quote
In ray tracing, a single pipeline state object (PSO) can contain any number of shaders. This number can grow large, depending on scene content and ray types handled with the PSO; construction cost of the state object can significantly increase. The DXR API makes it possible to distribute part of the creation work to multiple threads by utilizing collections. A collection is a ID3D12StateObject with type D3D12_STATE_OBJECT_TYPE_COLLECTION.

Link: https://devblogs.nvidia.com/parallel-shader-compilation-ray-tracing-pipeline-states/

83
Falcor is a real-time rendering framework supporting DirectX 12 and Vulkan. It aims to improve productivity of research and prototype projects. Its features include:

- Abstracting many common graphics operations, such as shader compilation, model loading and scene rendering
- VR support using OpenVR
- Common rendering effects such as shadows and post-processing effects
- DirectX Raytracing abstraction


Links:
- Falcor 3.2 release notes
- Falcor @ github

84
3D-Tech News Around The Web / AMD Compressonator 3.1 SDK released
« on: November 22, 2018, 03:27:12 PM »
Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.  It consists of a GUI application, a command line application and an SDK for easy integration into a developer toolchain.

Quote
We are excited to announce the release of Compressonator v3.1!  This version contains several new features and optimizations, including new installers for the SDK, CLI and GUI tool, new batch compress support, improvements to Compressonator’s BC6H and ETC2 support, a new glTF model previewer, and more.

Links:
- New Compressonator 3.1 SDK for seamless integration into asset toolchains – and more!
- Compressonator homepage
- Compressonator @ github
- Compressonator 3.1.4064 release notes
- Compressonator 3.1.4064 Downloads

85
First traces of a new member of the GeForce RTX family have been found in the Final Fantasy XV benchmark database. The GeForce RTX 2060 performance in 4K resolution (3840x2160) show the RT X2060 is faster than a GTX 1060 and behind the GTX 1070. The RTX 2060 has a score of 2589 points. 

Links:
- source
- via


Final Fantasy XV + GeForce RTX 2060



86
Quote
This sample demonstrates rendering of models with many triangles using mesh shaders. CAD models frequently have high triangle density and therefore the processing (vertex shading, primitive culling etc.) of the sheer number of primitives can become a challenge. With the Turing architecture new shader stages have been introduced that allow a new geometry pipeline based on mesh shading.

Link: https://github.com/nvpro-samples/gl_vk_meshlet_cadscene


Mesh shaders - Meshlets

87
Fibre is a WebGL application for visualizing and coding 3d vector fields and dynamical systems. A number of presets with well-known or interesting dynamical systems are provided as below (click to launch). New vector fields can be authored in the code editor, and shared via an HTML link with the embedded code.

Links:
- Fibre @ github
- Fibre demo

WebGL - Fibre - visualizing and coding 3d vector fields

90
3D-Tech News Around The Web / Direct3D 12 render passes
« on: November 19, 2018, 10:57:38 AM »
Quote
The render passes feature is new for Windows 10, version 1809 (10.0; Build 17763), and it introduces the concept of a Direct3D 12 render pass. A render pass consists of a subset of the commands that you record into a command list.

To declare where each render pass begins and ends, you nest the commands belonging to that pass inside calls to ID3D12GraphicsCommandList4::BeginRenderPass and EndRenderPass. Consequently, any command list contains zero, one, or more render passes.

Link: https://docs.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-render-passes

More or less what Vulkan has since its first days...

91
3D-Tech News Around The Web / AMD Discloses Initial Zen 2 Details
« on: November 19, 2018, 10:54:28 AM »
Zen 2 is  AMD's next-generation core microarchitecture for desktop and server chips.
Some numbers: 7nm TSMC, up to 64 cores and 128 threads!

Quote
Earlier this month AMD made their first disclosure of Zen 2, their next-generation core microarchitecture for desktop and server chips. Along with Zen 2, AMD also unveiled initial details of their next-generation server chips, codename Rome.

...

Zen 2 succeeds Zen/Zen+. The design targets TSMC 7 nm process node. AMD evaluated both 10 nm and 7 nm. The choice to go with 7 nm boiled down to the much lower power and higher density they were able get. AMD claims 7-nanometers delivers 2x the density and offers 0.5x the power at the same performance or >1.25x the performance at the same power (note that at Computex AMD’s slide said “1.35x”). Zen 2-based chips are currently sampling and are on track to be delivered to market in 2019.

...

With eight octa-core compute dies, Rome can offer up to 64 cores and 128 threads, effectively doubling/quadrupling (AVX2) the throughput of first-generation EPYC. Although Rome stays with 128 PCIe lanes, it brings new supports for PCIe Gen 4, doubling the transfer rate from 8 GT/s to 16 GT/s. There are eight DDR4 memory channels supporting up to four terabytes of DRAM per socket. One interesting detail AMD disclosed with their GPU announcement is that the infinity fabric now supports 100 GB/s (BiDir) per link.

Complete article: https://fuse.wikichip.org/news/1815/amd-discloses-initial-zen-2-details/


92
hardwareluxx.de and techpowerup.com have tested the freshly released Battlefiled 5 with realtime raytracing effects (DX12 + DXR). The conclusion is simple: the performance drop is enormous! What's more the raytracing is limited to reflective surfaces only (water, mirrors, glasses), shadows for example are not raytraced. In 4K, BF5 with DXR is not playable on a RTX 2080/Ti.

Links:
- First ray-tracing benchmarks: Battlefield V with DXR under test @ hardwareluxx.de (German)
- Battlefield V with GeForce RTX DirectX Raytracing Review @  techpowerup.com

Battlefield 5 - DXR performance test - RTX2080, RTX 2070

Battlefield 5 - DXR performance test - RTX2080, RTX 2070

#NVIDIA #Turing #RTX #RTX2080 #RTX2070 #GeForce #DXR #Battlefield5

93
New features:
- Provides the optimal gaming experience for Battlefield V,  Fallout 76, and Hitman 2.

Fixed issues:
- [GeForce GTX 780]: Activity on the desktop lags. [2423588]

Open issues:
- [GeForce GTX 1080 Ti][Hitman 2][DirectX 11]: The game screen turns black after launching the game if Windows HDR is enabled. [2439490]
- [GeForce GTX 1080Ti]: Random DPC watchdog violation error when using multiple GPUs on motherboards with PLX chips. [2079538]
- [GeForce GTX 780]: Activity on the desktop lags. [2423588]
- [SLI][HDR][Battlefield 1]: With HDR enabled, the display turns pink after changing the refresh rate from 144 Hz to 120 Hz using in-game settings. [200457196]
- [Firefox]: Cursor shows brief corruption when hovering on certain links in Firefox. [2107201]
- [G-Sync]: G-sync may not disengage after exiting games. [2418574]



416.94 Desktop Downloads
- win10 64-bit @ Geeks3D
- win7/win8 64-bit @ Geeks3D

- win10 64-bit @ NVIDIA
- win7/win8 64-bit @ NVIDIA


416.94 Notebook Downloads
- win10 64-bit @ Geeks3D

- win10 64-bit @ NVIDIA


GPU Caps Viewer + GeForce RTX 2080

94
3D-Tech News Around The Web / AMD Radeon RX 590 specs and price
« on: November 13, 2018, 08:48:30 PM »
The upcoming Radeon RX 590 is based on the Polaris 30, the 12nm refresh of the previous 14nm Polaris (10 and 20). Polaris 30 has the same features (2304 shader cores) than previous Polaris except for the clock speeds that are higher (thanks to the 12nm process): 1469Mhz (base) and 1545Mhz (boost).

The official MSRP for Radeon RX 590 is USD $279.

Links:
- https://videocardz.com/79007/amd-radeon-rx-590-final-specs-pricing-and-performance
- https://www.techpowerup.com/249516/powercolor-announces-the-amd-radeon-red-devil-rx-590-8gb-gddr5-graphics-card

Radeon RX 590


95
Big Pictures / ASUS ROG Strix GeForce RTX 2080 OC Edition 8GB GDDR6
« on: November 13, 2018, 06:17:32 PM »
The first Turing GPU at Geeks3D. It was time!

Updating GPU tools...
Benchmarks / review in progress...

Update: 2018.11.21
Full review available here:
https://www.geeks3d.com/20181121/asus-rog-strix-geforce-rtx-2080-oc-edition-8gb-gddr6-review/


ASUS ROG Strix GeForce RTX 2080 OC Edition 8GB GDDR6

ASUS ROG Strix GeForce RTX 2080 OC Edition 8GB GDDR6

96
Quick specs:
- Turing TU106
- 2304 CUDA cores
- 288 Tensor cores
- 36 RT cores
- 144 TMUs
- 64 ROPs
- 8GB GDDR6
- USD $900

Quote
NVIDIA today introduced the Quadro RTX 4000 graphics card — the company’s first midrange professional GPU powered by the NVIDIA Turing architecture and the NVIDIA RTX platform.

Unveiled at the annual Autodesk University Conference in Las Vegas, the Quadro RTX 4000 puts real-time ray tracing within reach of a wider range of developers, designers and artists worldwide.

Professionals from the manufacturing, architecture, engineering and media creation industries witnessed a seismic shift in computer graphics with the launch of Turing in August. The field’s greatest leap since the invention of the CUDA GPU in 2006, Turing features new RT Cores to accelerate ray tracing and next-gen Tensor Cores for AI inferencing which, together for the first time, make real-time ray tracing possible.

The Quadro RTX 4000 features a power-efficient, single-slot design that fits in variety of workstation chassis.

Complete press release: https://blogs.nvidia.com/blog/2018/11/13/quadro-rtx-4000/

NVIDIA Quadro RTX 4000

97
Quote
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages.

Features

- Converts HLSL to readable, usable and efficient GLSL
- Converts HLSL to readable, usable and efficient ESSL
- Converts HLSL to readable, usable and efficient Metal Shading Language (MSL)
- Converts HLSL to readable, usable and efficient old shader model HLSL
- Supports all stages of shaders, vertex, pixel, hull, domain, geometry, and compute.


Note that this project is still in an early stage, and it is under active development.

Link: https://github.com/Microsoft/ShaderConductor

Microsoft ShaderConductor architecture

99
3D-Tech News Around The Web / 2Geom: easy C++ 2D graphics library
« on: November 12, 2018, 05:25:26 PM »
Quote
What is this?
2Geom is a C++ 2D geometry library geared towards robust processing of computational geometry data associated with vector graphics. The primary design consideration is ease of use and clarity. It is dual-licensed under LGPL 2.1 and MPL 1.1.

The library is descended from a set of geometric routines present in Inkscape, a vector graphics editor based around the Scalable Vector Graphics format, the most widespread vector graphics interchange format on the Web and a W3C Recommendation. Due to this legacy, not all parts of the API form a coherent whole (yet).

Rendering is outside the scope of this library, and it is assumed something like libcairo or similar is employed for this. 2geom concentrates on higher level algorithms and geometric computations.

Features List
    C++
    Functional programming style.
    Points
    Efficient affine transformations
    Rectangles
    Convex Hulls
    Bounded error
    General purpose paths:
        Exact elliptical arcs
        Area
        Centroid and bending moments
    Path Locations:
        Determination of special spots (e.g. maximum curvature)
        Splitting
        Point, tangent, curvature at location
        Efficient arc length and inverse arc length
    Path algebra:
        Computations such as offset curves can be written with their mathematical definition and still get a bounded error,
        efficient curve. (preliminary trials indicate offset done this way out performs the method used in Inkscape)
    Arbitrary distortion (with bounded error):
        Mesh distorts
        Computational distorts such as the GIMP's 'vortex' plugin
        3d mapping (perspective, flag, sphere)
    Exact boolean ops (elliptic arcs remain elliptic arcs)
    Efficient 2d database
    Implicit function plotting
    NURBs input and output
    Tunable path simplification
    PDoF constraint system for CAD/CAGD


Links:
- Graphics Math Library 2geom's First Release Available For Use Beyond Inkscape
- 2Geom @ github
- Inkscape homepage



100
Geeks3D's GPU Tools / GPU Caps Viewer 1.40.0 released
« on: November 07, 2018, 12:13:34 PM »
A new version of GPU Caps Viewer is available with new features and lot of bug fixes.

More information and download links:

https://www.geeks3d.com/20181107/gpu-caps-viewer-1-40-0-released/


GPU Caps Viewer - GeForce GTX 1080

GPU Caps Viewer - Radeon RX Vega 56

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