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Topics - JeGX

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81
The Radeon RX 560 XT is a cut down version of the RX 570 and fills the gap between the RX 560 and the RX 570.

RX 560 XT main features:
- GPU Polaris 10
- 1792 shader cores
- 28 computes units
- 112 TMUs
- 32 ROPs
- 4GB or 8 GB of GDDR5 memory @ 6.6 Gbps, 256-bit
- 150 W TDP

Sapphire is the unique vendor on the Chinese market.

More info:
- https://www.anandtech.com/show/14079/amd-launches-china-only-radeon-rx-560xt

Radeon RX 560 XT

82
What’s New in Version 419.35 WHQL 
- Provides the optimal gaming experience for Apex Legends, Devil May Cry 5, and Tom Clancy's The Division II.

- Includes support for three new G-SYNC compatible monitors (monitors that deliver a baseline Variable Refresh Rate (VRR) experience):
  - Acer ED273 A
  - Acer XF250Q
  - BenQ XL2540-B / ZOWIE XL LCD


Fixed Issues in this Release
- [G-SYNC]: With a G-SYNC and G-SYNC Compatible display connected in clone mode, flashing occurs on games played on the G-SYNC display with G-SYNC enabled. [200482157]
- [Apex Legends]: DXGI_ERROR_DEVICE_HUNG error message may appear and then the game crashes.[2503360]
- [Hitman 2]: Pixelated corruption appears in the game. [2504274]
- [Batman: Arkham Origins]: PhysX fog renders incorrectly [2451459]
- [GeForce RTX 2080][PhysX][Assassin’s Creed 4 - Black Flag]: Smoke dispersal appears accelerated. [2498928]
- Microsoft.Photos.exe randomly crashes. [200496899]
- NVDisplay.Container.exe causes high CPU usage. [200496099]



Downloads
- 419.35 @ Geeks3D
- 419.35 win10 (desktop) @ NVIDIA
- 419.35 win7/win8 (desktop) @ NVIDIA


GeForce 419.35 exposes OpenGL 4.6 (419 extensions) and Vulkan 1.1.95 like previous 418.81.


More information about this new driver can be found here:
- Our Latest Game Ready Driver Optimizes Apex Legends, Devil May Cry 5 and The Division II, and Adds Support For New G-SYNC Compatible Gaming Monitors

GPU Caps Viewer + GeForce RTX 2080


83
3D-Tech News Around The Web / Vulkan SDK 1.1.101 released
« on: March 04, 2019, 06:11:10 PM »
Quote
New Vulkan Extensions plus new look for Vulkan SDK Download Site
The Vulkan SDK Download site has a new look with Vulkan branding. Check out the site and download the new Vulkan 1.1.101.0 SDKs for Windows, Linux, and MacOS that include the most recent extensions. More info about the new SDK follows.

LunarG releases new Vulkan SDK for 1.1.101.0 header
LunarG just released new SDKs for Vulkan 1.1.101.0 that include the most recent extensions. Much of the documentation for this SDK can be found in the Getting Started Guide, located in the Documentation directory of the SDK and on the Vulkan SDK Download site.

Overview of new SDK features
        It’s now easier than ever to use the Vulkan Configurator in an existing development environment. The updated tool can be used to enable/disable specific layers without affecting unspecified layers, creating a more intuitive user experience.
        Since the release of SDK 1.1.97.0, the following new extensions have been added to the Vulkan spec and may be supported by a Vulkan device. To query extensions available to a given physical device, call vkEnumerateDeviceExtensionProperties() or contact the hardware vendor.
            VK_EXT_filter_cubic
            VK_NV_dedicated_allocation_image_aliasing
            VK_NV_cooperative_matrix
            VK_EXT_depth_clip_enable
        Improved validation coverage and bug fixes

Please note that RenderDoc is no longer included in the Vulkan SDK.

source:
- https://www.lunarg.com/lunarg-releases-new-vulkan-sdk-for-1-1-101-0-header/

SDK download:
- https://vulkan.lunarg.com/sdk/home

84
3D-Tech News Around The Web / GPU-Z 2.17.0 released
« on: February 27, 2019, 12:59:20 PM »
Download:
- latest GPU-Z @ Geeks3D
- latest GPU-Z @ TPU


Changelog:
Quote
    Added support for NVIDIA GTX 1660 Ti, Titan RTX, RTX 2080 Mobile, RTX 2070 Mobile, RTX 2060 Mobile, Quadro RTX 4000, GTX 650 (GK106), Quadro P5200
    Added support for AMD Radeon VII, Radeon HD 8400E
    Added support for Intel Amber Lake GT2 (Core i7-8500Y)
    Added support for detection of Radeon Adrenalin 2019 version
    Simplified some sensor titles: "GPU Clock", "Memory Clock", "Shader Clock"
    Unified "Memory Used" / "Memory Usage" sensor titles to "Memory Used"
    Improved crash reporter to ask for problem description and optional email, so we can follow up
    Advanced Panel dropdown will show "Memory Timings" option only when memory timing details are available
    OpenCL "Max Packet Size" is now formatted as unsigned value
    Instead of empty value show "None" when no OpenCL Built-in Kernels supported
    Added support for "None" in OpenCL DP, SP, Half FP Capability
    Fixed "File creation failed" message during GPU-Z startup
    Fixed GPU and memory load monitoring on RX 580 2048 SP
    Fixed missing default boost clock on GTX 1660 Ti and some Pascal cards
    Fixed missing fan sensors on RTX cards with no monitor connected
    Fixed crash on startup (Windows XP)
    Fixed crash when opening DXVA 2.0 report (Windows XP)
    Fixed power limit reporting on older NVIDIA cards
    Fixed crash during BIOS save on older NVIDIA cards
    Fixed incorrect VRAM reporting on 16 GB Vega
    Fixed various crashes caused by physical memory access

via: https://www.techpowerup.com/253107/techpowerup-releases-gpu-z-v2-17-0

GPU-Z 2.17.0 + GeForce GTX 1080

85
GeeXLab - english forum / Checkerboard in GLSL
« on: February 26, 2019, 06:15:09 PM »
Very simple demo that draws a checkerboard pattern in GLSL.

Article:
- https://www.geeks3d.com/hacklab/20190225/demo-checkerboard-in-glsl/

Downloads:
- DEMO
- GeeXLab

GeeXLab - checkerboard in GLSL


86
DXVK is a Vulkan-based Direct3D 10/11 implementation for Linux which allows running 3D applications using Wine.

DXVK 1.0 has been released and here are the main improvements:

Quote
- Added DXVK_HUD=api option to show the D3D feature level used by the application. Does not work correctly for D3D10 at the moment (#705)
- The device filter now matches substrings rather than the full device name, which may help if the device name changes after driver updates on RADV (PR #921)
- Minor performance improvement on RADV by generating better shader code.
- Minor improvements to CPU overhead in some scenarios.
- Potentially improved frame time consistency on Nvidia in some games
- If available, the VK_EXT_memory_priority and VK_EXT_memory_budget extensions are now used to improve behaviour under memory pressure and to report available VRAM to applications more accurately, respectively.
- The state cache directory will now be created if it does not exist yet (#907)
- Resident Evil 2: Enabled new d3d11.relaxedBarriers option to improve performance by up to 10% in GPU-limited scenarios. Note that enabling this option for other games can cause issues.


Link:
- https://github.com/doitsujin/dxvk
- https://github.com/doitsujin/dxvk/releases/tag/v1.0


87
Quote
Khronos Group Begins Work on a New Standards Initiative to Bring Vulkan GPU Acceleration to Safety Critical Industries

February 25, 2019 — Embedded World Conference —Nuremberg‎, Germany — The Khronos® Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, today announces the creation of the Vulkan® Safety Critical Working Group, to enable safety critical industries to take advantage of advancements in GPU graphics and compute acceleration, and display control, at the highest levels of safety integrity.

Safety critical graphics are a key component for industries such as automotive, avionics, medical and energy. As display requirements become more advanced, safety critical graphics APIs must evolve to meet the industries’ needs. Khronos has led the industry in developing graphics API standards for safety critical environments via its OpenGL® SC Working Group, which released the OpenGL SC 1.0 specification in 2005,and the OpenGL SC 2.0 specification in 2016. Now, automotive and other industries are seeking advanced GPU graphics, compute and display functionality that can be deployed in safety critical systems.

In response to this industry demand, this new Khronos Working Group will create open, royalty-free API standards based on the existing Vulkan API specification to enable safety critical industries to utilize advanced graphics and compute acceleration. To best suit these market’s needs, the new API will aim to be compatible with industry standards for safety critical software, such as RTCA DO-178C Level A / EASA ED-12C Level A (avionics); FACE (Future Airborne Capability Environment) (avionics); and ISO 26262 ASIL D (automotive).

“Advanced graphics and compute functionality is being deployed into an increasing number of markets where safety is paramount, and so APIs designed to streamline the safety certification process are now a key part of Khronos’ standardization activities. OpenGL SC has been widely used in avionics systems, but now the wider embedded industry is demanding access to the latest GPU functionality. Vulkan is the ideal starting point for a new generation safety critical GPU API, as its driver architecture is significantly more streamlined than OpenGL, as well as offering increased control of device scheduling, synchronization, and resource management,” said Neil Trevett, president of Khronos.

Complete press release:
- https://www.khronos.org/news/press/khronos-group-begins-work-on-a-new-standards-initiative-to-bring-vulkan-gpu-acceleration-to-safety-critical-industries

More about Vulkan SC
- https://www.khronos.org/vulkansc

Vulkan SC




88
3D-Tech News Around The Web / Intel Graphics Driver 25.20.100.6577 released
« on: February 26, 2019, 01:09:16 PM »
Downloads:
- Latest Intel DCH graphics driver win10 64-bit @ Geeks3D
- Intel v6577 win10 64-bit @ Intel


Quote
HIGHLIGHTS:
Launch Driver
  - Dirt Rally 2.0
  - Sid Meier's Civilization VI: Gathering Storm
  - Apex Legends

- Performance improvements for Arma 3

- Enhanced support for DirectML


KEY ISSUES FIXED:
- Intermittent crashes or hangs may occur in Cinema4D, Sid Meier's Civilization VI: Gathering Storm*, vkQuake2
- Minor graphics anomalies may be observed in Final Fantasy XV* and Microsoft* Edge browser.
- OpenGL stability fixes for background applications.
- Few Internal panels may show black screen after installing graphics driver.
- Content protection may not enable when resuming from sleep after connecting display port monitor.
- Rotation may not be persistent when swapping displays in multi-monitor configurations.
- Aspect ratio options may be missing in Intel® Graphics Control Panel for HDMI displays
- Garbage may be seen while using Multi Stream Transport (MST) monitors.


Intel v6577 exposes Vulkan 1.1.97  but new device extensions (like VK_EXT_memory_budget or VK_EXT_validation_features) are not present...


Intel graphics driver v6577 information + UHD 630

Intel graphics driver v6577 + UHD 630 + GL-Z (OpenGL + Vulkan)




89

Downloads:
- Latest Adrenalin @ Geeks3D
- Radeon Software Adrenalin Edition 19.2.3 win10 / win7 64-bit @ AMD

Quote
Support for:

- AMD Ryzen Mobile Processors with Radeon Vega Graphics
      Up to 10% average performance gains with AMD Radeon Software Adrenalin 2019 Edition 19.2.3 vs. 17.40 launch drivers for AMD Ryzen Mobile Processors with Radeon™ Vega Graphics. RS-285
      Up to 17% average performance gains in eSports™ titles with AMD Radeon™ Software Adrenalin 2019 Edition 19.2.3 vs. 17.40 launch drivers for AMD Ryzen™ Mobile Processors with Radeon™ Vega Graphics. RS-286

- Dirt Rally 2
      Up to 3% performance gains with AMD Radeon™ Software Adrenalin 2019 Edition 19.2.3, on a Radeon™ RX Vega 64 in Dirt Rally 2. RS-287


Fixed Issues
- Battlefield V players may experience character outlines stuck on screen after being revived.
- Fan speeds may remain elevated for longer periods than expected when using Tuning Control Auto Overclock or manual fan curve in Radeon WattMan on AMD Radeon VII.
- ReLive wireless VR may experience an application crash or hang during extended periods of play.
- Zero RPM will correctly disable in Radeon WattMan on available system configurations when manual fan curve is enabled.
- A loss of video may be intermittently experienced when launching a fullscreen player application with Radeon FreeSync enabled.



Same OpenGL (4.6) and Vulkan (1.1.96) support than Adrenalin 19.1.1.


AMD Adrenalin 2019 Edition 19.2.3 + Radeon RX Vega 56

AMD Adrenalin 2019 Edition 19.2.3 + Radeon RX Vega 56


90
What’s New in Version 419.17 WHQL 
- Added support for GeForce GTX 1660 Ti

- NVIDIA Control Panel Updated to version 8.1.950. Added new Developer->Manage GPU Performance Counters controls.

- Video Codec SDK 9.0 (Released Feb 11, 2019)
  Included Features:
  . Supports NVENC/NVDEC on NVIDIA Turing GPUs
  . NVENC API has been updated to support HEVC B-frames on Turing GPUs.
  . NVENC API adds the capability to output the encoded bitstream, and motion vectors from Motion-Estimation-only mode to video memory. This avoids the overhead of copying the output from system to video memory for processing pipelines operating directly on video memory.
  . NVENC API now accepts CUArray as an input buffer. The SDK contains a sample application to demonstrate how to feed Vulkan surface to NVENC using Vulkan-CUDA interop.

- Optical Flow SDK 1.0 (Released Feb 11, 2019)
  This is a new API for Optical Flow and stereo disparity hardware engine, available on Turing GPUs.


Fixed Issues in this Release
- Doom Eternal / Doom 2016]: Decals render as black. [2515006]
- [Battlefield V]: Screen artifacts appear in the game when Texture Filtering is set to High Quality in the NVIDIA Control Panel. [2470649]
- Dynamic Super Resolution (DSR) is not available for monitors with 4k2k timings. [2496987]
- [Iray][OptiX]: Iray GPU acceleration crashes and falls back to CPU acceleration. [2503738]
- Windows 7x64/8.1x64: Fixes random application crash or TDR introduced in previous GeForce display driver 418.81. [2504448]



Downloads
- 419.17 @ Geeks3D
- 419.17 win10 (desktop) @ NVIDIA
- 419.17 win7/win8 (desktop) @ NVIDIA


GeForce 419.18 exposes OpenGL 4.6 (419 extensions) and Vulkan 1.1.95 like previous 418.81.


More information about this new driver can be found here:
- Anthem Game Ready Driver Includes Support For The New GeForce GTX 1660 Ti


GPU Caps Viewer + GeForce RTX 2080


91
Quote
This is GeForce Hotfix driver version 418.99 that addresses the following:

  -  Windows 7x64/8.1x64: Fixes random application crash or TDR introduced in previous GeForce display driver 418.81.

via: https://nvidia.custhelp.com/app/answers/detail/a_id/4775?linkId=100000005078990

Download:
- GeForce 418.99 win7/win8 64-bit

92
3D-Tech News Around The Web / AMD Adrenalin 2019 Edition 19.2.2 released
« on: February 14, 2019, 09:32:43 AM »
Radeon Software Adrenalin 2019 Edition 19.2.2 Highlights

Downloads:
- Latest Adrenalin @ Geeks3D
- Radeon Software Adrenalin Edition 19.2.2 Driver for Windows 10 64-bit @ AMD
- Radeon Software Adrenalin Edition 19.2.2 Driver for Windows 7 64-bit @ AMD

Quote
Support for:

- AMD Radeon VII
- Far Cry New Dawn
- Metro Exodus
- Sid Meier’s Civilization® VI: Gathering Storm
- Crackdown 3
      Up to 5% performance gains with AMD Radeon™ Software Adrenalin 2019 Edition 19.2.2 on a Radeon RX 590 RS-287


Fixed Issues
- Using the Alt+Tab shortcut out of a fullscreen application or game may be slow or take longer than expected when using a display connected by DisplayPort.
- Apply and Discard buttons may not appear in some areas of Radeon Overlay under the Radeon WattMan overclocking tab.
- Radeon WattMan may fail to apply memory clock changes on AMD Radeon VII.
- AMD Radeon VII may intermittently experience a system hang when attempting to perform a timeout detection and recovery on Windows®7 system configurations.
- Radeon WattMan may display the incorrect max fan/temperature values for AMD Radeon VII.
- Radeon WattMan may experience issues with changed values failing to save or load when multiple changes are applied at once.
- AMD Radeon VII may experience intermittent system stability issues on some X399 motherboards.
- Player Unknown’s Battlegrounds may intermittently experience an application crash when changing post-processing settings.
- Radeon Settings may experience an application hang when loading the performance histogram in a game profile through game manager.
- Update Notifications may sometimes incorrectly list the currently installed driver as an available upgrade.
- Apex Legends™ may intermittently experience line corruption on AMD Radeon VII.


Same OpenGL (4.6) and Vulkan (1.1.96) support than Adrenalin 19.1.1.


AMD Adrenalin 2019 Edition 19.2.2 + Radeon RX Vega 56

AMD Adrenalin 2019 Edition 19.2.2 + Radeon RX Vega 56


93
What’s New in Version 418.91 WHQL 
Provides the optimal gaming experience when using DLSS and Ray Tracing in Battlefield V and Metro Exodus.


Fixed Issues in this Release
- [Battlefield 1]: Lines appear in the terrain with NVIDIA Control Panel anisotropic filtering override enabled.[1969966]
- [GeForce RTX 20 series]: Event ID 14 error appears in event viewer logs when Digital Vibrance setting is changed. [2488424]


Downloads
- 418.91 @ Geeks3D
- 418.91 win10 (desktop) @ NVIDIA
- 418.91 win7/win8 (desktop) @ NVIDIA


GeForce 418.91 exposes OpenGL 4.6 (419 extensions) and Vulkan 1.1.95 like previous 418.81.


More information about this new driver can be found here:
- New Game Ready Driver Supports NVIDIA RTX Tech In Battlefield V and Metro Exodus. And Adds Support For Anthem’s Early Access Launch, Crackdown 3, and Far Cry New Dawn
- Battlefield V: Now With NVIDIA DLSS @ youtube



GPU Caps Viewer + GeForce RTX 2080




94
Quote
Unreal Engine 4.22 will be releasing soon with a number of fixes and updates. In the meantime, the first Preview is now available for download from the Epic Games launcher.

Preview 1 includes support for real-time ray tracing, Editor Utility Widgets, Blueprint indexing optimizations, virtual production updates, Oculus Quest support and the Unreal Audio Engine is now on by default for new projects.

From the full list of changes:

Quote
Rendering Updates:

- Real-Time Ray Tracing and Path Tracing (Early Access)

        - Added ray tracing low level support.
            Implemented a low level layer on top of UE DirectX 12 that provides support for DXR and allows creating and using ray tracing shaders (ray generation shaders, hit shaders, etc) to add ray tracing effects.

        - Added high-level ray tracing features
            Rect area lights
            Soft shadows
            Reflections
            Reflected shadows
            Ambient occlusion
            RTGI (real time global illumination)
            Translucency
            Clearcoat
            IBL
            Sky
            Geometry types
                Triangle meshes
                    Static
                    Skeletal (Morph targets & Skin cache)
                    Niagara particles support
            Texture LOD
            Denoiser
                Shadows, Reflections, AO
            Path Tracert
            Unbiased, full GI path tracer for making ground truth reference renders inside UE4.


Links:
- https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1583659-unreal-engine-4-22-preview
- https://www.unrealengine.com/en-US/blog/4-22-preview-1-now-available


Unreal Engine logo

95
GreenWithEnvy (GWE) is a system utility (written in Python) for Linux designed to provide information, control the fans and overclock your NVIDIA video card and graphics processor.

Link:
- https://gitlab.com/leinardi/gwe/


GreenWithEnvy (GWE)

96
3D-Tech News Around The Web / NVIDIA Ray Tracing Gems Book
« on: February 07, 2019, 05:07:57 PM »
Quote
In 2018, with the release of NVIDIA’s RTX series GPUs, real-time ray tracing finally became accessible to game developers, content creators, and consumers. It is a technology that will forever change graphics processing.

To help developers navigate this new technology, a wide-ranging book on the topic is being published early this year: Ray Tracing Gems.

We have some great news: Readers of NVIDIA’s Dev News Center get early access to the text, at no cost!  NVIDIA will be distributing the book for free in its entirety, as a series of seven PDFs. Every few days, a new section of the book will be made available.

Link:
- https://news.developer.nvidia.com/the-authoritative-book-on-real-time-ray-tracing-has-arrived/


Quote
The book Ray Tracing Gems is nearing completion, with the hardback version to be available mid-March at GDC and GTC. Our main goal with this book is educating developers at all levels about important concepts and the state of the art in ray tracing, with an emphasis on real-time rendering. You can see the full Table of Contents on this site, or order the hardcover version from Apress or on Amazon.

We wanted to make the contents available as soon as the chapters reach a finished state. The book is “Open Access,” under the terms of the Creative Commons Attribution 4.0 International License (CC-BY-NC-ND), “which permits use, duplication, distribution, and reproduction in any medium or format, as long as appropriate credit is given to the original author(s) and the source, a link is provided to the Creative Commons license, and any changes made are indicated.”

As such, we will be releasing a part of the book every few days, as we process them. These chapter are “preprints,” in that they will look a bit different than the publisher’s layout, but the information is the same, barring any last-minute fixes. By the end of February, the professionally laid-out electronic version of the final book from Apress will be available for free (formats to be determined), along with the code repository.

Link:
- https://developer.nvidia.com/books/raytracing/raytracing_gems_preview

NVIDIA Ray Tracing Gems Book

97
3D-Tech News Around The Web / AMD Adrenalin 2019 Edition 19.2.1 released
« on: February 05, 2019, 05:08:38 PM »
Radeon Software Adrenalin 2019 Edition 19.2.1 Highlights

Downloads:
- Latest Adrenalin @ Geeks3D
- Radeon Software Adrenalin Edition 19.2.1 Driver for Windows 10 64-bit @ AMD
- Radeon Software Adrenalin Edition 19.2.1 Driver for Windows 7 64-bit @ AMD

Quote
Support for:
- APEX Legends
-  The Division 2 Private Beta
- Assassin’s Creed™: Odyssey
  -  Up to 5% performance improvement with AMD Radeon™ Software Adrenalin 2019 Edition 19.2.1 on a Radeon™ RX Vega 64. RS-285


Fixed Issues
- Battlefield™ V players may experience character outlines stuck on screen after being revived.
- Radeon Settings may fail to install while doing a software update on some Hybrid Graphics system configurations.
- Some displays may experience a loss of video when launching a fullscreen application with Radeon FreeSync enabled.
- Anthem™ may experience a white screen or corruption while playing or launching the game.
- Radeon Settings may experience a crash if the user changes tabs quickly with a very large game list.
- Fixed an issue where Radeon Settings update notifications may suggest older driver releases to upgrade to.
- HDMI Underscan settings may not retain after system restart.
- Radeon ReLive may intermittently experience captured recordings or Instant Replays with inverted colors.


Same OpenGL and Vulkan support than Adrenalin 19.1.1.


AMD Adrenalin 2019 Edition 19.2.1 + Radeon RX Vega 56

AMD Adrenalin 2019 Edition 19.2.1 + Radeon RX Vega 56


98
3D-Tech News Around The Web / Decoding a Projection Matrix
« on: February 01, 2019, 03:06:45 PM »
Quote
Most folks who make games are aware of the various transformations that must take place to render convert a 3d model from object or artist space to screen or pixel space.  I think most folks also kind of understand what a projection matrix is.  However, I find that many have trouble explaining what each number in a projection matrix actually means.  The goal of this article is to take away the magic of those numbers and provide clarity with regards to what each number means in a projection matrix.

Link: http://xdpixel.com/decoding-a-projection-matrix/

Decoding a Projection Matrix

99
The smallest UI framework for all platform -- 5K lines code

Quote
- GuiLite has 5000 lines of C++ code, providing UI framework for all platforms, could run on iOS, Android, GNU/Linux, Windows, macOS and all ARM Linux IOT platforms.

- GuiLite is OS independent, even could run on any kind of MCU without OS.

- GuiLite is a embedded UI framework. It can work with Qt/MFC/UWP/XCode, which means you can get not only GuiLite features but also iOS/Android/macOS/Qt/MFC/UWP features as well.

- GuiLite can work with other languages(e.g. Swift, Java, C#).

Links:
- https://github.com/idea4good/GuiLite
- https://github.com/idea4good/GuiLiteSamples

GuiLite: the smallest UI framework for all platforms

100
Philips has announced the 499P9H, an ultrawide (5120 x 1440, pixel density of 109 PPI) monitor with a VA panel (viewing angle: 178º H / 178º V, 5ms response time grey to grey) and HDR support (DisplayHDR 400 certified). The monitor includes two speakers (2 x 5W), a webcam (2.0 megapixel FHD camera with microphone and LED indicator), a RJ45/ethernet port, two HDMI ports, one DisplayPort several USB ports (USB-C, USB-B, USB-3.0).

The 499P9H will cost more or less USD $1300.

All features can be found in this document.

Homepage:
- https://www.philips.co.uk/c-p/499P9H_00/brilliance-329-superwide-curved-lcd-display

Philips 499P9H

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