Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JeGX

Pages: [1] 2 3 ... 105
1
GeeXLab - english forum / OpenGL 3.2 demopack for GeeXLab (v2019.09-21)
« on: September 21, 2019, 03:33:19 PM »
A new demopack with OpenGL 3.2 demos is available.

Download:
- https://www.geeks3d.com/dl/show/50101


More information:
- https://www.geeks3d.com/hacklab/20190921/opengl-3-2-demopack-for-geexlab/


This first version of the demopack includes the following demo:
Quote
d01-mesh-exploder
d02-user-clip-planes
d03-normal-visualizer
d04-wireframe-shader
d05-sphere-env-mapping
d06-vertex-id
d07-shadow-mapping
d08-simple-lua-framework
d09-wide-line-geometry-shader
d10-lorenz-stange-attractor
d11-glsl-transitions
d12-texture-compression
d13-mesh-icosphere
d14-book-of-shaders
d15-loader-object-gltf
d16-mat4-transform
d17-voxelize
d18-particle-point-sprite-vs-gs-billboarded-quads
d19-interpolation-qualifiers
d20-wavy_plane
d21-nanovg
d22-geometry-instancing
d23-nvidia-physx4
d24-render-target
d25-vertexpool
d26-2d-grid-shader
d27-heightmap-normal
d28-nvidia-flex-particles
d29-postfx-triangle-blur

GeeXLab OpenGL 3.2 demopack

2
GeeXLab - english forum / OpenGL 2.1 demopack for GeeXLab (v2019.09-21)
« on: September 21, 2019, 03:31:05 PM »
A new demopack with OpenGL 2.1 demos is available.

Download:
- https://www.geeks3d.com/dl/show/50100


More information:
- https://www.geeks3d.com/hacklab/20190921/opengl-2-1-demopack-for-geexlab/


This first version of the demopack includes the following demo:
Quote
d01-triangle
d02-libfont
d03-bouncing-boxes-2d
d04-audio-fmod
d05-magickview
d06-3d-template
d07-meshes
d08-color-blending
d09-vertexpool
d10-reflection
d11-gears
d12-flow-fields
d13-drawing-letters-with-mouse
d14-countdown
d15-checkerboard
d16-electrical-arc
d17-fire-shader
d18-hashcodes
d19-loops
d20-lua-filesystem
d21-lua-python-shared-variables
d22-multiple-viewports
d23-rotation-with-quaternion
d24-line
d25-input
d26-bullet3-physics
d27-two-sided-lighthing
d28-texture
d29-imgui
d30-video-player-ffmpeg
d31-webcam
d32-hello-framework
d33-fisheye-shader
d34-surface-plots
d35-shaderlib-normal-mapping
d36-slide-show
d37-sqlite3
d38-cell-shading
d39-2d-wave
d40-2d-grid-shader
d41-imgui-lot-of-windows-gl-vs-vk

GeeXLab OpenGL 2.1 demopack

3
GeeXLab - english forum / Re: video player on rasp pi 4 unable to load video
« on: September 21, 2019, 03:25:30 PM »
You can try the new GeeXLab 0.29.1:
https://www.geeks3d.com/hacklab/20190920/geexlab-0-29-1-released-for-raspberry-pi/

A video player demo is included in GeeXLab (demopack01/d30-video-player-ffmpeg/).
I tested it on latest Raspbian Buster + RPi 4.

Let me know.

4
I don't know why but I feel I will kill this topic...

10
GeeXLab - english forum / GeeXLab 0.29.1.0 released
« on: September 20, 2019, 03:18:57 PM »
Downloads:
- https://www.geeks3d.com/geexlab/downloads/


Release notes:

- win64
  https://www.geeks3d.com/hacklab/20190920/geexlab-0-29-1-released-for-windows-64-bit/

- linux64
  https://www.geeks3d.com/hacklab/20190920/geexlab-0-29-1-released-for-linux-x64/

- Raspberry Pi:
  https://www.geeks3d.com/hacklab/20190920/geexlab-0-29-1-released-for-raspberry-pi/
 
- macOS:
  https://www.geeks3d.com/hacklab/20190920/geexlab-0-29-1-released-for-macos/

- TinkerBoard:
  https://www.geeks3d.com/hacklab/20190920/geexlab-0-29-1-released-for-tinker-board/



Changelog:
Quote
Version 0.29.1.0 - 2019.09.19
* (2019.09.19) [Vulkan plugin] fixed an issue with swapchain resize.
* (2019.09.19) [Vulkan plugin] fixed a buffer overflow (vkCmdCopyBuffer-size) in
  vertex/index buffer creation.
+ (2019.09.19) [Raspberry Pi] added SDL2/audio support in the FFmpeg plugin.
  OMX/IL is disabled.
+ (2019.09.11) added screenshot support to the Vulkan renderer (via
  do_screenshot(), do_screenshot_v{2, 3, 4, 5}() of gh_utils).
! (2019.09.11) fixed / improved gh_imgui.input_text() function.
! (2019.09.11) improved the calculation of text width in gh_font.get_text_width().
* (2019.09.11) fixed bug in do_screenshot_v4() and do_screenshot_v5() of gh_utils in Lua.
+ (2019.09.09) added support of seeking in the FFmpeg plugin.
+ (2019.09.09) FFmpeg plugin + audio is now available on TinkerOS (Tinker Board).
! (2019.09.07) the FFmpeg plugin has been updated with latest version 4.20 of FFmpeg SDK
  and latest SDL2 2.0.10 SDK (for audio).
! (2019.09.06) [RPi + X11 + GL2.1] Python 3 plugin is compiled with Python 3.7.3 libs.
* (2019.09.06) bugfix: Python 2 and Python 3 plugins: the Python plugin was stopped when
  Py_GetPythonHome() returned a NULL value. It's no longer the case
  (this bug was visible on the latest Raspbian/Buster).
! (2019.09.05) [Linux] PhysX 4 plugin: the CPU scene dispatcher is now initialized with
  the correct number of CPU threads (for example 16 with a RyZen 7 1700 CPU).
+ (2019.09.05) added several key codes in the keyboard mapping on Linux (and RPi + X11):
   KC_TAB, KC_ESCAPE, KC_RETURN, KC_DELETE, KC_INSERT, KC_HOME, KC_PGUP, KC_PGDOWN,
   KC_LSHIFT, KC_RSHIFT, KC_LCONTROL, KC_RCONTROL, KC_NUMLOCK, KC_LMENU and KC_LMENU.
* (2019.09.05) bugfix: fixed a minor initialization bug in gh_bullet3, gh_physx3
  and gh_physx4. Now get_version() works even if start() function is not called before.
! (2019.09.05) [Windows / Linux] updated ImageMagick plugin with latest version 7.0.8-63.
- (2019.09.05) ftgl plugin removed from linux version (compilation errors...).
! (2019.09.04) improved slider_1i(), slider_1f(), slider_4f(), vslider_1f(), vslider_1i(),
  color_edit_4f() and color_picker_4f() of gh_imgui lib.
* (2019.09.04) bugfix: fixed a crash in gh_sqlite3.db_exec() when an error is detected by SQLite3.
+ (2019.09.04) added pack_rgba_u8() and unpack_rgba_u8() to gh_utils.
+ (2019.09.02) added tree_node_ex() and tab_item_begin_v2() to gh_imgui.
* (2019.08.26) fixed a the title bar update in the PRO version.



11
Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.42.4 Vulkan window resize crash.
« on: September 20, 2019, 03:03:19 PM »
I fixed the issue. The fix will be available in the next GPU Caps Viewer and in GeeXLab 0.29.1+.

12
Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.42.4 Vulkan window resize crash.
« on: September 19, 2019, 08:12:56 PM »
I reproduced the issue with latest Vulkan validation layers (Vulkan SDK 1.1.121). This bug is added on my kill-list!

13
Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.42.4 Vulkan window resize crash.
« on: September 19, 2019, 11:13:48 AM »
GPU Caps Viewer 1.42.4 is based on an old GeeXLab SDK with an old Vulkan plugin. I will check this issue with the new SDK and update GPU Caps Viewer... Thanks for the feedback  ;)

14
3D-Tech News Around The Web / Re: TechPowerUp GPU-Z 2.25.0 Released
« on: September 11, 2019, 05:59:00 PM »
Download updated:
- latest GPU-Z @ Geeks3D

GPU-Z 2.25.0 + GeForce RTX 2070

15
3D-Tech News Around The Web / Vulkan API specifications 1.1.122 released
« on: September 11, 2019, 05:43:16 PM »
Quote
Change log for September 8, 2019 Vulkan 1.1.122 spec update:

  * Update release number to 122.

Internal Issues:

  * Add style guide language on not using standalone `+` signs (internal
    issue 736); not using leading whitespace for markup (internal issue
    747); and on keeping descriptions of a single API in a contiguous block
    of markup (internal issue 949), and apply them to the specification.
  * Add a glossary definition of "`constant integral expression`", pointing
    to the SPIR-V "`constant instruction`" definition (internal issue 1225).
  * Many minor edits to improve writing style consistency and capture
    additional style guidelines (internal issue 1553).
  * Clarify that <<fragops-depth-write, depth writes are not performed>> if
    there is no depth framebuffer attachment (internal issue 1771).
  * Allow implementations to use rectangular line style of interpolation for
    <<primsrast-lines-bresenham, wide Bresenham lines>>, though replicating
    attributes is still preferred. Clarify that code:FragCoord is not
    replicated (internal issue 1772).
  * Resolve a contradiction in valid usage statements for
    slink:VkImageCreateInfo and slink:VkImageStencilUsageCreateInfoEXT
    (internal issue 1773).
  * Add style guide discussion of markup for indented equations, and use
    markup workaround for asciidoctor 2 compatibility (internal issue 1793).
  * Deprecate the `<<VK_EXT_validation_flags>>` extension in `vk.xml` and
    the extension appendix (internal issue 1801).
  * Add a new checker script `scripts/xml_consistency.py`. This is not
    currently run as part of internal CI (internal merge request 3285).
  * Correct "`an`" -> "`a`" prepositions where needed (internal merge
    request 3334).
  * Clarify that the <<features-uniformBufferStandardLayout,
    pname:uniformBufferStandardLayout>> feature is only required when the
    extension defining it is supported (internal merge request 3341).
  * Bring scripts into closer sync with OpenXR, mainly through conversion of
    comments to docstrings where appropriate, and add gen-scripts-docs.sh
    (internal merge request 3324).
  * Correct pname:maxDrawMeshTasksCount to 2^16^-1 in the <<limits-required,
    Required Limits>> table (internal merge requests 3361).

New Extensions

  * `<<VK_IMG_format_pvrtc>>` (public issue 512).

source: https://github.com/KhronosGroup/Vulkan-Docs/commit/194a7f4d0d552e78d6f1a2fa2ae0ddbe0215090a

Extensions:
- VK_IMG_format_pvrtc: VK_IMG_format_pvrtc provides additional texture compression functionality specific to Imagination Technologies PowerVR Texture compression format (called PVRTC).

16
NVIDIA has released a new graphics driver that provides increased performance and the optimal gaming experience for the Call of Duty: Modern Warfare PC Open Beta, Gears 5, and Borderlands 3.

This driver adds support for six new G-SYNC compatible monitors.

Fixed issues
- [Fortnite][CS:Go]: Eliminated cases of stutter when Ultra low latency mode was enabled. [2682105]
- [Forza Motorsport 6/7]: The game may crash during gameplay. [2686338]
- [World of Warcraft]: The game may flicker at the character-selection screen. [2684628]
- [Notebook][GeForce GTX 970M]: The GPU clock speed on some notebooks is stuck at the base clock speed and does not boost. [2683147]
- [GeForce RTX 20 series][Forza Horizon 4][Gears of War 4][Gears 5]: Colored corruption may appear on some surfaces throughout the game. [200544234]
- [Firefox][G-SYNC]: When G-SYNC is enabled, flickering occurs with YouTube full-screen video playback on FireFox when hovering over the timeline. [200544130]
- [Control][DirectX 12][Pascal GPUs]: Blue-screen crash occurs pointing to nvlddmkm.sys when in-game software Ray Tracing is enabled. [200543646]


More information can found here:
- https://www.nvidia.com/en-us/geforce/news/call-of-duty-modern-warfare-pc-beta-gears-5-borderlands-3-game-ready-driver/


Downloads

- latest GeForce driver for win10 64-bit @ Geeks3D
- latest GeForce driver for win7 64-bit @ Geeks3D

- 436.30 win10 64-bit @ NVIDIA
- 436.30 win7 64-bit @ NVIDIA


This driver exposes same OpenGL 4.6 and Vulkan 1.1.109 than 436.02.

NVIDIA GeForce 436.30 + RTX 2080 + GPU Caps Viewer

17
GeeXLab - english forum / Re: video player on rasp pi 4 unable to load video
« on: September 09, 2019, 11:50:15 AM »
I managed to run the FFmpeg plugin on the RPi 4 + Raspbian Buster.  The next update of GeeXLab (0.29.1) will be available with the updated FFmpeg plugin.  I will update also the simple video player demo. I hope to release the new version in the next days.

19
Quote
We made a simple game using #PixarUSD and #python scripting in Omniverse Kit. You can get python 3 bindings for the entire USD library from https://usd.nvidia.com

Links
- https://www.youtube.com/watch?v=nF_bue13vNc
- https://usd.nvidia.com



What Is Universal Scene Description?

Universal Scene Description (USD) is an easily extensible, open-source 3D scene description and file format developed by Pixar for content creation and interchange among different tools. As a result of its power and versatility, it’s being widely adopted, not only in the visual effects community, but also in architecture, design, robotics, manufacturing, and other disciplines.

20
3D-Tech News Around The Web / Ogl - Minimal WebGL framework
« on: September 05, 2019, 10:04:55 AM »
Quote
O-GL is a small, effective WebGL framework aimed at developers who like minimal layers of abstraction, and are comfortable creating their own shaders.

With zero dependencies, the API shares many similarities with ThreeJS, however it is tightly coupled with WebGL and comes with much fewer features.

In its design, the framework does the minimum abstraction necessary, so devs should still feel comfortable using it in conjunction with native WebGL commands.

Keeping the level of abstraction low helps to make the framework easier to understand and extend, and also makes it more practical as a WebGL learning resource.


Links:
- https://github.com/oframe/ogl
- https://oframe.github.io/ogl/examples/


GGL webgl framework

Pages: [1] 2 3 ... 105