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Topics - Alex

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GeeXLab - english forum / simple Lua framework over GeeXLab Lua API
« on: September 30, 2017, 11:55:55 AM »
Hi JeGX,

Can you share plans for high-level Lua framework over GeeXLab Lua API?

I am hoping to use new GeeXLab in similar way old GeeXLab was envisioned.

Kind regards,

GeeXLab - english forum / GeeXLab SDK ?
« on: November 27, 2016, 01:26:11 AM »
Hi JeGX,

Can I buy professional version of GeeXLab ?

Long ago there was SDK version allowing one to create and package windows application. I very much liked that feature.


GeeXLab - english forum / Raspberry py and synergy
« on: June 01, 2016, 06:33:16 PM »

I am running GeexLab on raspberry pi and Synergy to share keyboard and mouse. In this setup mouse is not captured by GeexLab :(

General Discussion / Can we get a wiki
« on: February 07, 2010, 11:56:24 PM »
Hi JeGX,

Can You setup some wiki for geexlab users ? trac or something like that ... then we can move and expand documentation.


General Discussion / Access command line parameters
« on: November 22, 2009, 07:50:03 PM »

Is there a way to access command line parameters inside lua script ?


General Discussion / Beginners Work In Progress: Space, shooter minigame
« on: November 14, 2009, 02:51:24 PM »
Hi all,

Here is small video of current game progress :

There is also roadmap defined but its not in english, so i will try to summarize:

 - belongs to action / duengon / strategy / one-line shooter genre
 - planed to make game menu so player can choose game type according to his/her age
 - going to limit object movement in one plane. As I am convinced that it is tiresome for human players to think in 3D
 - for strategy mode there are great details for ship classes and technologies that you can put on ships. Ship class list:
         - Utility         
         - Interceptor      
         - Gunboat         
         - Heavy Gunship      
         - Corvette         
         - Frigate         
         - Lineship/Carrier   
         - Destroyer         
         - Cruiser         
         - Battlecruiser      
         - Battleship      
         - Dreadnought      
         - Leviathan         
         - Titan            
         - Death star      
   every advanced ship class can take greather number of technologies.

There are very few visual effects in game right now. Planed to add laser, gun, damage, etc .. effects after gameplay is done.

General Discussion / Object shadows
« on: November 10, 2009, 06:11:58 PM »
I am looking at `Shadow_Mapping` and `Shadow_Volumes` demos to see how it works.

What does that `shadow_caster="TRUE"` do?

Simply adding `shadow_caster="TRUE"` to my models introduces their shadows in the scene. So shader programs used in demos somehow add to that builtin shadow_caster functionality ?

How can every model cast shadow using one of those two techniques ?
Maybe iterating through every model, apply `HYP_Object.SetShadowCasterState`, apply shader program for every material in every mesh


General Discussion / commandline
« on: October 11, 2009, 03:01:23 PM »

Is there some commandline options so that we can start demo from notepad++`s run dialog ?

General Discussion / 2D physix
« on: October 08, 2009, 11:17:36 PM »
Can we limit physics simulation to one plane ?
What would be the nice way to fix object y coordinate ?

General Discussion / porting from demoniak3d
« on: October 06, 2009, 11:42:16 AM »
Hi all,

I ported my minigame from demoniak3d.
Cloning function is missing, not listed in api doc and program crashes on `HYP_Object.Clone` call.
Switched from `HYP_Object.Clone` to `HYP_Model.Load` is that good practice ?
Physix is working ok.
I have polygons that are visible now and they was transparent in demoniak3d with alpha.
Also models not rendering when in some particular position/camera distance.


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