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Radeon GPU Analyzer (RGA) 2.2 introduces support for Direct3D 12 compute shaders in a new mode (-s dx12) of the command line tool. You can use that new mode to generate GCN/RDNA ISA disassembly for your compute shaders, regardless of the physically installed GPU. For example, you can compile your shaders for AMD Radeon RX 5700 target (gfx1010) of the Navi generation, even if your machine does not have a Navi-class card installed. In addition, you can use the new mode to obtain hardware resource usage statistics for your compute shaders, such as VGPR/SGPR consumption and LDS usage, and generate live register analysis reports or control flow graphs.

A big advantage of the new mode over the previous HLSL mode (-s hlsl, which has been renamed –s dx11 in RGA 2.2) is that it uses the live driver to leverage the same compilation path that your shaders go through in the real-life case. This provides you with the closest results to what would happen in real-life, so that you can make better optimization decisions.

Radeon Software Adrenalin 2019 Edition 19.7.2 Highlights
Support For
Fixed Issues
  • Radeon ReLive streaming and uploading of videos and other content to Facebook™ is currently unavailable.
  • Textures in Star Wars® Battlefront II may appear pixelated or blurry when using DirectX®11 API.
  • With Radeon Image Sharpening enabled, Radeon Overlay may flicker in DirectX®9 applications or games.
  • Valve Index headset may experience flicker for approximately 30 seconds when launching SteamVR on AMD Radeon RX 5700 Series Graphics.
  • Auto Tuning controls in Radeon WattMan may fail to apply to per game profiles when global Radeon WattMan changes are made.
  • Some enemies may experience yellow texture/color corruption in DOOM™.
  • Auto Tuning features in Radeon WattMan may show max values instead of increased values when the Auto Tuning results screen is shown.
  • Radeon WattMan memory clock gauge may fail to update when memory clock changes have been made.
  • AMD Display Drivers may fail to uninstall when using express uninstall on Hybrid Graphics system configurations.

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3D-Tech News Around The Web / NVIDIA FrameView
« on: July 12, 2019, 04:20:53 PM »
  FrameView Performance and Power Benchmarking App: Free Download Available Now

Graphics cards are investments, bought on the promise of delivering excellent performance in that card’s class for at least 2 to 3 years. It’s therefore important that the benchmarks of these cards, which you’re likely using as research, are accurate and cover all the bases, showing frame rates, frame times, power usage, performance per watt, and more.
To date, no single tool or app has accurately delivered these results, which is why we’ve created FrameView, an all-in-one benchmarking app that you can download and use for free.

3D-Tech News Around The Web / AMD μProf 3.0
« on: July 10, 2019, 05:40:04 PM »
AMD uProf is a performance analysis tool for applications running on Windows and Linux operating systems. It allows developers to better understand the runtime performance of their application and to identify ways to improve its performance.
AMD uProf offers:
  • Performance Analysis
    • CPU Profiling – to identify runtime performance bottlenecks of the application.
  • Energy Analysis
    • Power Application Analysis – to identify energy hotspots in the application (Windows only).
  • Power Profiling
    • System-wide Power Profiling – to monitor the thermal and power characteristics of the system.
  • System Analysis
    • Performance Counter Monitor utility – to monitor system performance metrics (Linux & FreeBSD only)
AMD uProf can effectively be used to:
  • Analyze the performance of one or more processes or the entire system
  • Track down the performance bottlenecks (hotspots & micro-architecture) in the source code
  • Identify ways to optimize the source code for better performance and power efficiency
  • Examine the behavior of kernel, drivers and system modules
  • Analyze Thread concurrency
  • Observe frequency, thermal and power characteristics (Power profiling)
  • Observe system metrics like IPC, Core effective frequency, memory bandwidth, etc.

3D-Tech News Around The Web / AMD FidelityFX 1.0
« on: July 10, 2019, 05:38:43 PM »
FidelityFX is a suite of techniques provided by AMD which help solve common problems seen in todays game engines. These techniques are provided with source code and samples that provide a reference implementation of each technique. If you find any bugs or notice any errors, please file a bug report and we will try to fix it as soon as possible!
The directory structure in this repository is as follows:
  • FFX_CAS contains FidelityFX CAS (Contrast Adaptive Sharpening), which is a technique that provides efficient and high quality sharpening with optional upsampling.
You can find the binaries for the FidelityFX effects in the release section of this github repository.
A naming guideline document is available for developers wishing to integrate any FidelityFX technology into their games or applications: FidelityFX - Naming guidelines in game titles

 Windows driver version 425.94 and Linux driver version 418.52.16 provide new features for Vulkan developers to test their upcoming Vulkan applications.

 Windows 425.94
   Linux 418.52.16
   Release Updates
  July 8th, 2019 - Windows 425.94, Linux 418.52.16
New: VK_KHR_imageless_framebuffer

Radeon Software Adrenalin 2019 Edition 19.7.1 Highlights

 Support For
  • AMD Radeon™ RX 5700 Series Graphics
  • AMD Radeon Image Sharpening(1)
    • New feature available in Radeon Settings that can be enabled for DirectX®9, DirectX®11 and Vulkan® games on AMD Radeon RX 5700 Series Graphics. Provides contrast-adaptive sharpening combined with optional GPU upscaling that helps draw out detail and provide crisp-looking visuals.
  • AMD Radeon Anti-Lag(2)
    • New feature available in Radeon Settings that can be enabled for DirectX®9 and DirectX®11 games that improves input-to-display response time with up to 31% reduction in lag.RS-295
  • AMD Link(3)
    • Now supports auto-discovery mode and one-tap connection, allowing you to easily connect your Radeon PC and AMD Link App.
    • Now supports connections to Apple TV and Android TV with a new simplified TV interface.
  • AMD Radeon Chill(4)
    • Now supports display-aware tuning which sets frame-rate caps to match your monitors refresh rate providing up to 2.5x more power savings than before.RS-294 Display-aware tuning works with fixed-refresh monitors or with variable-refresh Radeon FreeSync™-capable displays.
  • AMD Radeon WattMan(5)
    • New power gauge readout available in Performance Metrics Overlay and Radeon WattMan.
    • Auto Tuning features now provide a summary readout of tuning changes.
  • Settings Snapshot(6)
    • New feature available in Radeon Settings that allows you to create, save and load your custom settings and configurations for Radeon Settings.
  • Automatic Low Latency Mode(7)
    • Allows supported graphics products to communicate with your connected TV and enter low-latency (gaming) mode automatically.
Fixed Issues
  • Graphics driver may not uninstall correctly when using the express uninstall option on some Ryzen APUs.
  • Performance Metrics Overlay may intermittently display incorrect colors when being displayed in game.
  • Radeon Overlay may fail to appear or invoke when playing DOOM™.
  • Radeon Overlay may fail to appear or invoke when a game is running fullscreen on Windows®7 system configurations.
  • Some users may be experiencing AMD DLL file signing issues with Easy Anti-Cheat™. A clean install of Radeon Software Adrenalin 2019 Edition 19.7.1 may be required to fix this issue.

3D-Tech News Around The Web / TechPowerUp GPU-Z 2.22.0 Released
« on: July 02, 2019, 12:35:09 AM »
   GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

    Version History
  v2.22.0 (July 1st, 2019) 
  • Added preliminary Radeon RX 5700 & 5700 XT (Navi) support
  • If a file "GPU-Z.ini" exists in the GPU-Z directory, GPU-Z will use it to read/write all configuration settings instead of the registry, making GPU-Z fully portable
  • When an unknown GPU is detected, GPU-Z will show a notice window, which requests a validation submission
  • Addded support for PCI-Express Gen 4
  • Added support for NVIDIA RTX 2060 Super, RTX 2070 Super, RTX 2080 Super, Tesla T4, Quadro T2000 Mobile
  • Added support for AMD FirePro S7150, ATI FireStream 9250
  • Added support for Intel HD Graphics 620
  • Added AMD SOC Temperature Sensor

 Windows driver version 425.89 and Linux driver version 418.52.14 provide new features for Vulkan developers to test their upcoming Vulkan applications.
 Windows 425.89
   Linux 418.52.14
   Release Updates
  July 1st, 2019 - Windows 425.89, Linux 418.52.14

3D-Tech News Around The Web / NVIDIA Optical Flow SDK 1.0
« on: June 30, 2019, 07:23:04 PM »
 Optical Flow SDK exposes the latest hardware capability of Turing GPUs dedicated to computing the relative motion of pixels between images. The hardware uses sophisticated algorithms to yield highly accurate flow vectors, with robust frame-to-frame intensity variations and tracks the true object motion faster and more accurately

More Information

Radeon Software Adrenalin 2019 Edition 19.6.3 Highlights

 Support For
  • F1® 2019
Fixed Issues
  • YouTube™ login for Radeon ReLive may fail to connect your account.
  • A system hang may occur when performing overclocking or underclocking GPU memory in three display Eyefinity configurations.
  • Radeon ReLive and Radeon Overlay may fail to function correctly after beginning a recording with Radeon ReLive.
  • Region recording in Radeon ReLive may record black frames when an application playing video in the region has been minimized and then maximized.
  • Hyper-V enabled systems may fail to boot after driver installation.
  • Radeon ReLive VR fails to install on Radeon RX 570 series graphics products.

 Answer ID 4828 

  GeForce Hotfix display driver version 431.18 is based on our latest Game Ready Driver 430.86.  This Hotfix driver addresses the following: 
  • Fixes BSOD after waking ASUS GL703GS/Asus GL502VML notebook from hibernation
  • Shadow of the Tomb Raider may experience a game crash or TDR when launching game on Pascal GPU 
  • Shadow of the Tomb Raider: Benchmark quits when running with ray tracing is enabled
  • Grand Theft Auto V may experience flickering when MSAA is used
  This driver also includes the fixes that were released as part of the GeForce Hotfix 430.97 display driver.   

      Click on the URL below to download the appropriate driver:
 Windows 10 64-bit Standard Driver - Click Here
       Windows 10 64-bit DCH Driver - Click Here
       For assistance with choosing between Windows 10 Standard and DCH display driver, please visit the FAQ below:  NVIDIA DCH/Standard Display Drivers for Windows 10 FAQ

This document presents developer guidance and optimization methods for the graphics hardware architecture of Intel® Processor Graphics Gen11. It provides developers best practices to most effectively harness the architecture’s capabilities and peak performance. The document also provides specific API guidance for using the latest graphics APIs on Intel Processor Graphics Gen11.
The intended audience of this guide is developers who seek to optimize their interactive 3D rendering applications for Gen11. It is assumed that the developer has a fundamental understanding of the graphics API pipelines for Microsoft DirectX* 12, Vulkan*, and/or Metal 2*. Gen11 also supports the DirectX 11 and OpenGL* graphics APIs; however, there are performance benefits and lower CPU overhead for applications that use the newer and lower level APIs such as DirectX12, Vulkan, and Metal 2, and also new graphics architecture features that are only available in these APIs.

 Intel Graphics - Windows 10 DCH Drivers Version:

   Performance improvements:
  • Playability improvements and performance optimizations for The Sinking City*.
  • Improved Unreal Engine 4 performance.

Intel Performance Maximizer is an innovative, hyper-intelligent automatic processor overclocking tool. The tool makes it easier than ever to dynamically custom-tune an unlocked Intel processor based upon its individual performance potential. Whether you’re seeking an added speed boost to gain a gaming edge or need your system to keep pace with your creativity, Intel Performance Maximizer is a new way to confidently bring added performance to your system.

Change log for June 10, 2019 Vulkan 1.1.111 spec update:

  * Update release number to 111.

Github Issues:

  * Clean up flink:vkGetPhysicalDeviceSurfaceFormatsKHR and
    flink:vkGetPhysicalDeviceSurfaceFormats2KHR to drop the
    ename:VK_FORMAT_UNDEFINED case, require callers pass a supported
    surface, and rearrange some validation-related language (public issue
  * Allow dynamic and nonuniform indexing of acceleration structures in the
    <<interfaces-resources-descset, Descriptor Set Interface>> section
    (public KhronosGroup/glslang issue 1766).

Internal Issues:

  * Clarify when images require the use of YCbCr samplers for
    slink:VkWriteDescriptorSet and slink:VkImageViewCreateInfo (internal
    issue 1639).
  * Remove the "`block`" language around <<features-robustBufferAccess,
    vectorizing and robust buffer access>> (internal issue 1642).
  * Allow code:OpTypeImageFormat == code:Unknown for input attachments in
    the <<interfaces-resources-descset, Descriptor Set Interface>> section
    (internal issue 1645).
  * Fix asciidoctor conditionals around
    <<fundamentals-errorcodes>> section (internal issue 1679).
  * Remove error codes from `vk.xml` for
    flink:vkUninitializePerformanceApiINTEL, which has a `void` return type
    (internal issue 1704).
  * Various subgroup-related fixes in the <<spirvenv-capabilities,
    Capabilities>>, <<shaders-subgroup-arithmetic, Arithmetic Subgroup
    Operations>>, <<shaders-subgroup-clustered, Clustered Subgroup
    Operations>>, and <<shaders-subgroup-partitioned, Partitioned Subgroup
    Operations>> sections (internal merge request 3164).
  * Fix asciidoctor markup affecting math rendering in the <<Precision of
    core SPIR-V Instructions>> table (internal merge request 3166).
  * Fix incorrect reference to flink:vkGetPhysicalDeviceFeatures2KHR in the
    description of slink:VkPhysicalDeviceASTCDecodeFeaturesEXT (internal
    merge request 3169).
  * Fix a non-sentence in the introduction to the <<textures, Image
    Operations Overview>> section (internal merge request 3184).
  * Minor markup, grammar, and typo fixes for the
    `<<NV_shader_sm_builtins>>` extension spec language (internal merge
    request 3189).
  * Clarify that 1D and 1D array format support is optional for cubic
    filters, immediately following the <<formats-mandatory-features-astc,
    Mandatory ASTC LDR format support>> table (internal merge request 3194).

3D-Tech News Around The Web / Vulkan SDK released
« on: June 16, 2019, 05:27:45 AM »
Released 6/14/2019
LunarG has released new Vulkan SDKs for Windows, Linux, and macOS based on the header.
Overview of new additions to Vulkan SDK
  • GPU-assisted validation code was updated to include validation for scenarios that arise when the VK_EXT_descriptor_indexing extension is enabled. Refer to this document to enable GPU assisted validation. For full details of GPU Assisted Validation refer to this white paper.
  • The Linux "Tarball" SDK now provides one script that will clone and build repositories useful for Vulkan development. Pre-built binaries are still included in the Linux "Tarball" SDK but if there are any compatibility issues with the system, this new script can be used to clone and build them. See the Linux Getting Started guide for more information.
  • Improved validation layer coverage and bug fixes
Since the release of SDK, the following extensions have been added to the Vulkan spec and may be supported by a Vulkan device. To query extensions available to a given physical device, call vkEnumerateDeviceExtensionProperties() or contact the hardware vendor.
  • VK_KHR_uniform_buffer_standard_layout
  • VK_NV_framebuffer_mixed_samples_coverage_reduction_mode
  • VVK_EXT_headless_surface
For more information
Much of the documentation for this SDK is contained in the (Windows Getting Started Guide, Linux Getting Started Guide, macOS Getting Started Guide), found in the Documentation directory of the SDK and on this website. Please read the Release Notes for Linux, Release Notes for Windows, or Release Notes for macOS for additional information or go to the Vulkan SDK download site to download this new SDK.
LunarG’s software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.
For more information about LunarG, please check out our website.

   Radeon Software Adrenalin 2019 Edition 19.6.1 Release Notes 
Support For
  • Microsoft Xbox Game Pass for PC
Fixed Issues
  • AMD Link virtual or external game controllers may not function on some installs of Radeon Software.

Version 1.93 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android).
This version fully supports Vulkan 1.1 and adds support for reading additional features and properties for the following extensions:
  • VK_EXT_fragment_shader_interlock
  • VK_NV_shader_sm_builtins
  • VK_KHR_depth_stencil_resolve properties
  • VK_EXT_buffer_device_address features
  • VK_EXT_pci_bus_info features
In addition there were also a few changes to the Android version of the app

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