Geeks3D Forums
Tech Forums => 3D-Tech News Around The Web => Topic started by: JeGX on August 11, 2020, 02:14:22 PM
-
This post gathers best practices based on our experiences so far on using NVIDIA RTX ray tracing in games. I’ve organized the tips into short, actionable items that give practical tips for developers working on ray tracing today. They aim to give a broad picture of what kind of solutions lead to good performance in most cases. To find the most optimal solution for a specific case, I always recommend profiling and experimenting.
For clarity, here are common abbreviations and short terms used in this post:
AS—Acceleration structure
TLAS—Top-level acceleration structure
BLAS—Bottom-level acceleration structure
AABB—Axis-aligned bounding box
Instance—An instance of a BLAS in a TLAS
Geometry—A geometry in a BLAS
Link: https://developer.nvidia.com/blog/best-practices-using-nvidia-rtx-ray-tracing/