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Tech Forums => 3D-Tech News Around The Web => Topic started by: JeGX on June 06, 2019, 08:38:29 PM

Title: Vulkan Dos and Don’ts
Post by: JeGX on June 06, 2019, 08:38:29 PM
After its popular DX12 Do's And Don'ts (https://www.geeks3d.com/forums/index.php/topic,4209.0.html), NVIDIA publishes a new Dos/Donts, this time, for Vulkan:

Quote
The increased performance potential of modern graphics APIs is coupled with a dramatically increased level of developer responsibility. Optimal use of Vulkan is not a trivial concept, especially in the context of a large engine, and information about how to maximize performance is still somewhat sparse. The following document is a compilation of wisdom from some of the Vulkan experts at NVIDIA. It is not exhaustive, and is expected to be augmented over time, but should be a useful stepping stone for developers looking to utilize Vulkan to its full potential.

Link: https://devblogs.nvidia.com/vulkan-dos-donts/