QuoteI started new GI renderer, using OpenGL 3.2. I create multiple point lights to simulate GI, and use deferred shading to render them. With nv_explicit_multisample, I have real antialiasing (not edge-blur-filter).
Link to demo: http://dabroz.scythe.pl/upload/2009/09/multisampled.rar (compatible with 190.57 nvidia drivers).
I've also posted explicit_multisample tutorial: