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Tech Forums => 3D-Tech News Around The Web => Topic started by: JeGX on April 19, 2019, 06:31:28 PM

Title: NVIDIA Vulkan Ray Tracing Tutorial (VK_NV_ray_tracing)
Post by: JeGX on April 19, 2019, 06:31:28 PM
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The focus of this document and the provided code is to showcase a basic integration of ray tracing within an existing Vulkan sample, using the VK_NV_ray_tracing extension. Note that for educational purposes all the code is contained in a very small set of files. A real integration would require additional levels of abstraction.

Link: https://developer.nvidia.com/rtx/raytracing/vkray
Title: NVIDIA Vulkan Ray Tracing Tutorial Updated (VK_NV_ray_tracing)
Post by: JeGX on January 30, 2020, 06:12:55 PM
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This tutorial shows you how to modify a rasterizer to use ray tracing, and has eight sub-tutorials about antialiasing, transparency, reflection, animation, procedural shapes, SBTs, and more!

Link: https://nvpro-samples.github.io/vk_raytracing_tutorial/
Title: Re: NVIDIA Vulkan Ray Tracing Tutorial (VK_NV_ray_tracing)
Post by: Stefan on January 30, 2020, 07:03:18 PM
Don't forget to update shared_sources (https://github.com/nvpro-samples/shared_sources)
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Removing the need for Vulkan static library
That caused red lines in CMAKE GUI many times before...

All samples run fine with Pascal GPU.