Geeks3D Forums

GeeXLab => GeeXLab - english forum => Topic started by: Stefan on January 08, 2019, 09:35:30 PM

Title: PhysX 3 Image Viewer vs. ridiculous big pictures
Post by: Stefan on January 08, 2019, 09:35:30 PM
ESA released a picture that exceeds the 32768 pixel barrier: The sharpest view ever of the Triangulum Galaxy (https://www.spacetelescope.org/images/heic1901a/)

PhysX 3 Image Viewer tries to load the 34372 x 19345 TIF  for 2 minutes and then gives up.

(https://img.techpowerup.org/190108/geexlab-32768.png)

Code: [Select]
21:21:40:364(0000386)    [error]    XML parser - D:\Downloads\heic1901a.tif is an ivalid XML file
21:23:56:055(0000387)    [error]    OpenGL renderer - 2D texture loading failed (texture size must be <= 32768x32768)
21:23:56:297(0000388)    [info ]    image size: 34372x19345
21:23:56:298(0000389)    [error]    OpenGL renderer - 2D texture loading failed (texture size must be <= 32768x32768)
21:22:22:701(0000390)    [info ]    Scene statistics:
21:22:22:701(0000391)    [info ]    - 18072 frames rendered during 301.445 seconds
21:22:22:701(0000392)    [info ]    - average framerate: 60.0 FPS
21:22:23:624(0000393)    [info ]    Stopping GeeXLab...
21:22:23:815(0000394)    [info ]    [SQLite3] shutdown ok.
21:22:23:818(0000395)    [info ]    GraphX Core stopped ok.
21:22:23:818(0000396)    [info ]    Exit from GeeXLab.
Title: Re: PhysX 3 Image Viewer vs. ridiculous big pictures
Post by: JeGX on January 09, 2019, 06:10:42 PM
 :P

Could you try to resize the image to the limit of 32k and test it again?

And update to GeeXLab 0.27.2...
Title: Re: PhysX 3 Image Viewer vs. ridiculous big pictures
Post by: Stefan on January 10, 2019, 12:09:25 AM
Could you try to resize the image to the limit of 32k and test it again?
Yeah, that works.
Next time i play games with NVIDIA Ansel super resolution (https://www.nvidia.com/en-us/geforce/geforce-experience/games/#ansel), i make some screenshots in 32k...