Geeks3D Forums
GeeXLab => GeeXLab - english forum => Topic started by: JeGX on December 19, 2018, 06:09:48 PM
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A quick article about new hash functions in GeeXLab 0.26+
Article:
https://www.geeks3d.com/hacklab/20181219/hash-functions-md5-sha-1-sha-256/
Demo download (the demo requires GeeXLab 0.26.3.0+ (https://www.geeks3d.com/forums/index.php/topic,5781.msg7803/topicseen.html#msg7803)):
https://www.geeks3d.com/r/50041
GeeXLab download
https://www.geeks3d.com/geexlab/downloads/
(https://www.geeks3d.com/public/jegx/2018q4/geexlab-hash-codes-demo-md5-sha1-sha256-functions.jpg)
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Hi,
Is it possible to not run render code if final image does not change? I remember some info from changelog about adding such method.
Kind regards,
Alex
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Is it possible to not run render code if final image does not change? I remember some info from changelog about adding such method.
Yes, GeeXLab has a mode where 3D/2D rendering is driven by a timer or input events (mouse, keyboard).
Just edit the main.xml file and add
render_timer_interval="200" separate_render_thread="0"
to the window xml node:
<window name="win3d01" title="Hash Codes"
width="740" height="600"
render_timer_interval="200" separate_render_thread="0"
gl_version_major="2" gl_version_minor="1" />
The render code is executed every 200ms or if an input event is received.