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Tech Forums => 3D-Tech News Around The Web => Topic started by: JeGX on November 21, 2018, 05:13:22 PM

Title: NVIDIA - Vulkan and OpenGL CAD Mesh Shader Sample
Post by: JeGX on November 21, 2018, 05:13:22 PM
Quote
This sample demonstrates rendering of models with many triangles using mesh shaders. CAD models frequently have high triangle density and therefore the processing (vertex shading, primitive culling etc.) of the sheer number of primitives can become a challenge. With the Turing architecture new shader stages have been introduced that allow a new geometry pipeline based on mesh shading.

Link: https://github.com/nvpro-samples/gl_vk_meshlet_cadscene


(https://www.geeks3d.com/public/jegx/2018q4/nvidia-mesh-shaders-meshlets.jpg)