Geeks3D Forums

Tech Forums => 3D-Tech News Around The Web => Topic started by: JeGX on November 14, 2018, 05:00:04 PM

Title: GeForce RTX and DXR (DirectX Raytracing) Tested with Battlefield 5
Post by: JeGX on November 14, 2018, 05:00:04 PM
hardwareluxx.de and techpowerup.com have tested the freshly released Battlefiled 5 with realtime raytracing effects (DX12 + DXR). The conclusion is simple: the performance drop is enormous! What's more the raytracing is limited to reflective surfaces only (water, mirrors, glasses), shadows for example are not raytraced. In 4K, BF5 with DXR is not playable on a RTX 2080/Ti.

Links:
- First ray-tracing benchmarks: Battlefield V with DXR under test @ hardwareluxx.de (German) (https://www.hardwareluxx.de/index.php/artikel/software/spiele/47832-battlefield-v-mit-dxr-im-test.html)
- Battlefield V with GeForce RTX DirectX Raytracing Review @  techpowerup.com (https://www.techpowerup.com/reviews/Performance_Analysis/Battlefield_V_RTX_DXR_Raytracing/)

(https://www.geeks3d.com/public/jegx/2018q4/battlefield5-drx-test-1920x1080-rtx2080-rtx2070.jpg)

(https://www.geeks3d.com/public/jegx/2018q4/battlefield5-drx-test-3840x2160-rtx2080-rtx2070.jpg)

#NVIDIA #Turing #RTX #RTX2080 #RTX2070 #GeForce #DXR #Battlefield5