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GeeXLab => GeeXLab - english forum => Topic started by: JeGX on May 17, 2018, 01:57:48 PM

Title: (WIP) Bullet Physics
Post by: JeGX on May 17, 2018, 01:57:48 PM
I started a minimal integration of Bullet Physics in GeeXLab in order to have an alternative to NVIDIA PhysX. Currently only rigid body collisions are supported. Bullet3 support will be available in GeeXLab 0.25+.

(http://www.ozone3d.net/public/jegx/2018q2/geexlab_bullet_physics_wip_01.jpg)
Title: Re: (WIP) Bullet Physics
Post by: JeGX on May 18, 2018, 04:14:18 PM
New screenshots. One nice thing in Bullet Physics is the support of cylinder-shaped rigid body which is not supported in PhysX.

(http://www.ozone3d.net/public/jegx/2018q2/geexlab_bullet_physics_wip_02.jpg)

(http://www.ozone3d.net/public/jegx/2018q2/geexlab_bullet_physics_wip_03.jpg)