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Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on November 29, 2016, 08:14:49 PM

Title: Intel - Offloading Graphics Processing from CPU to GPU
Post by: Stefan on November 29, 2016, 08:14:49 PM
Quote
Do you realize how much performance you are losing out on by not coding for the graphics processing unit (GPU)? Also referred to as “the other side of the chip,” the GPU portion available in many modern-day Intel® processors could be the star of the show for video encoding, image rendering, Fast Fourier Transforms (FFTs), and more. While it has become second-nature for software developers to use parallelization techniques such as vectorized libraries, SIMD intrinsics, and so on, many developers do not realize that the GPU is available as a very capable accelerator. In fact there’s a whole topic of “Heterogeneous Programming” that refers to the process of re-architecting software to efficiently use multiple compute engines with different strengths.

Read more... (https://software.intel.com/en-us/blogs/2016/06/15/offload-gpu-cpu)

I think we talked about that before, but the article is from November 4th, so it's technically news  :P