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Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on February 12, 2016, 04:53:03 PM

Title: NVIDIA - Transitioning from OpenGL to Vulkan, OpenGL like Vulkan
Post by: Stefan on February 12, 2016, 04:53:03 PM
 OpenGL like Vulkan (https://developer.nvidia.com/opengl-vulkan)                               
In a previous blog post we have discussed the usage scenarios of Vulkan and OpenGL. Even if going Vulkan is not an option at the moment, its concepts do show where modern rendering architectures are heading.           
             

 Transitioning from OpenGL to Vulkan (https://developer.nvidia.com/transitioning-opengl-vulkan)                             
 With the availability of Vulkan there are now two open graphics APIs that target similar platforms. This brings up the questions which API to choose for new applications, or what to do with existing applications.         
                 
     
Title: Re: NVIDIA - Transitioning from OpenGL to Vulkan, OpenGL like Vulkan
Post by: JeGX on February 12, 2016, 05:23:38 PM
Vulkan resources list updated!

http://www.geeks3d.com/20160205/vulkan-programming-resources-list/
Title: Re: NVIDIA - Transitioning from OpenGL to Vulkan, OpenGL like Vulkan
Post by: JeGX on February 15, 2016, 11:02:40 AM
I like the list a lot :) It looks almost like the list of my favorites, except just:

- FastStone Image Viewer - IMHO best image browser. Freeware (not for commercial use). XnView is also a good alternative.

- foobar2000 - music player. Previously I used Aimp, which looks more like lightweight version of Winamp.

- jEdit - my favorite plain text editor. Very powerful. Its only drawback: it's written in Java :)

- WinDirStat - shows statistics and draws treemap of disk usage.

Looks like you posted in the wrong thread  ;D
Maybe you could repost here: Download Zone - Latest Updates (http://www.geeks3d.com/forums/index.php/topic,4404.0.html)
and delete this post.
Title: Re: NVIDIA - Transitioning from OpenGL to Vulkan, OpenGL like Vulkan
Post by: reg on February 15, 2016, 07:33:33 PM
Ah yes, I'm sorry!