Geeks3D Forums

GeeXLab => GeeXLab - english forum => Topic started by: Stefan on December 13, 2015, 07:58:23 PM

Title: Shadertoy demo D-man (using two cubemaps)
Post by: Stefan on December 13, 2015, 07:58:23 PM
Today a demo named D-man (https://www.shadertoy.com/view/XscGWN) has been published which is using two cubemaps.

I ported it to GeeXLab (https://goo.gl/zmxhdd)

I don't have the original cubemaps from Shadertoy, so copy both cupemaps from geexlab_code_sample_pack/host_api/Skybox/  into your data folder

Second cubemap is disabled by default at the end of the pixel shader.
I enabled it to make sure that GeeXLab works as intended.


(http://img.techpowerup.org/151213/capture057.png)