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GeeXLab => GeeXLab - english forum => Topic started by: JeGX on May 07, 2015, 03:39:27 PM

Title: Intel Graphics Drivers and GPUs
Post by: JeGX on May 07, 2015, 03:39:27 PM
I start this thread to post screenshots of GLSL Hacker based demos and applications that have issues with Intel graphics drivers.
I also post screenshots of demos that work fine with Intel GPUs!

The last Intel v4170 has some issues (that should be fixed in an upcoming driver version) with MadShaders 0.4.0 (http://www.geeks3d.com/20150227/madshaders-0-4-0-best-glsl-pixel-shaders-windows-linux-macosx/) (correct screenshots can be found in this page). I tested with an update of  MadShaders (v0.4.1) without change:

- Mobius Balls: the central big sphere is nor rendered
(http://www.ozone3d.net/public/jegx/201505/madshaders_041_mobius_balls_intel_hd4600_v4170.jpg)


- Bokeh blur: no comment!
(http://www.ozone3d.net/public/jegx/201505/madshaders_041_bokeh_blur_intel_hd4600_v4170.jpg)
Title: Intel Graphics Drivers and GPUs - Compute Shaders + SSBO (OpenGL 4.3)
Post by: JeGX on May 07, 2015, 03:44:22 PM
- Intel v4170 + Intel HD Graphics 4600 + Windows 8.1 + GLSL Hacker 0.8.4.0
- demo: host_api/gl-430-arb-compute-shader-particles-ssbo/grid_deformer_v2.xml (Code sample pack (http://"http://www.geeks3d.com/glslhacker/cs/") )

The demo works fine (245 FPS).

(http://www.ozone3d.net/public/jegx/201505/glslhacker-opengl43-compute-shader-ssbo-on intel-hd4600.jpg)
Title: Intel Graphics Drivers and GPUs - v4602 fixes GLSL bugs
Post by: JeGX on May 13, 2015, 07:42:43 PM
Intel v4206 (http://www.geeks3d.com/20150513/intel-iris-and-hd-graphics-driver-v4206-available-with-opengl-bugfixes-madshaders/) fixes some MadShaders 0.4.x rendering glitches (see HERE (http://www.geeks3d.com/forums/index.php/topic,3928.msg4771.html#msg4771)):

- Bokeh blur: OK
(http://www.ozone3d.net/public/jegx/201505/madshaders_041_bokeh_blur_intel_hd4600_v4206.jpg)


- Mobius balls: OK
(http://www.ozone3d.net/public/jegx/201505/madshaders_041_mobius_balls_intel_hd4600_v4206.jpg)