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GeeXLab => GeeXLab - english forum => Topic started by: JeGX on November 03, 2014, 04:00:04 PM

Title: Omnidirectional Shadow Mapping
Post by: JeGX on November 03, 2014, 04:00:04 PM
GLSL Hacker 0.8.0.0 supports shadow mapping with omni-directional lights.  Omni-directional shadow mapping is cool because a light can cast shadows in all directions.  Omni-directional shadow mapping (or cubic shadow mapping) relies on a cubemap and requires 6 passes to render the scene.

This demo is available in the host_api/Shadow_Mapping/Omnidirectional_Shadows/ folder of the code sample pack (http://www.geeks3d.com/glslhacker/cs/) v2.25.0.


(http://www.ozone3d.net/public/jegx/201411/glslhacker_omni_light_shadow_mapping_01.jpg)

(http://www.ozone3d.net/public/jegx/201411/glslhacker_omni_light_shadow_mapping_02.jpg)

(http://www.ozone3d.net/public/jegx/201411/glslhacker_omni_light_shadow_mapping_03_osx.jpg)