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GeeXLab => GeeXLab - english forum => Topic started by: JeGX on June 18, 2014, 02:10:42 PM

Title: (WIP) Particle simulator with GL 4.3 compute shaders
Post by: JeGX on June 18, 2014, 02:10:42 PM
Based on the same code than the particle painter (http://www.geeks3d.com/forums/index.php/topic,3625.0.html), here are some screenshots of a particle simulator. Around 200'000 particles + 8 attractors are processed by a compute shader (OpenGL 4.3).

(http://www.ozone3d.net/public/jegx/201406/glslhacker-particle-simulator-02.jpg)

(http://www.ozone3d.net/public/jegx/201406/glslhacker-particle-simulator-01.jpg)
Title: Re: (WIP) Particle simulator with GL 4.3 compute shaders
Post by: JeGX on June 18, 2014, 02:38:30 PM
1 million particles:

(http://www.ozone3d.net/public/jegx/201406/glslhacker-particle-simulator-03-1million-particles.jpg)