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GeeXLab => GeeXLab - english forum => Topic started by: JeGX on May 29, 2014, 10:30:22 PM

Title: (WIP) Deferred rendering test
Post by: JeGX on May 29, 2014, 10:30:22 PM
I took some time this afternoon to play a bit with deferred rendering. The last screenshot shows 200 dynamic lights.

(http://www.ozone3d.net/public/jegx/201405/glslhacker-deferred-rendering-test01.jpg)

(http://www.ozone3d.net/public/jegx/201405/glslhacker-deferred-rendering-test02.jpg)

(http://www.ozone3d.net/public/jegx/201405/glslhacker-deferred-rendering-test03.jpg)


Title: Re: (WIP) Deferred rendering test
Post by: JeGX on June 04, 2014, 04:39:06 PM
I updated the demo with light spheres technique which drastically improved the framerate. With previous naive technique, the demo ran at around 50FPS for 200 lights, now the demo runs at 300FPS!

(http://www.ozone3d.net/public/jegx/201406/glslhacker-deferred-rendering-v3.jpg)



I also added the speculars on the torus and sphere:

(http://www.ozone3d.net/public/jegx/201406/glslhacker-deferred-rendering-v4.jpg)

The speculars have an impact on the FPS ;)
Title: Re: (WIP) Deferred rendering test
Post by: JeGX on June 17, 2014, 10:56:01 PM
Available on Mac OS X too  ;)

(http://www.ozone3d.net/public/jegx/201406/glslhacker-deferred-rendering-macosx.jpg)
Title: Re: (WIP) Deferred rendering test
Post by: danoo on September 10, 2015, 11:38:20 AM
Hi there
Sorry I'm new to this forum, where can I download the XML for this deferred demo?
Regards
Title: Re: (WIP) Deferred rendering test
Post by: JeGX on September 17, 2015, 04:32:16 PM
Currently nowhere because it's only a test.  But I could put it in the code sample pack... If you don't see it in the next update of the code sample pack, just drop a message in this forum.