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GeeXLab => GeeXLab - english forum => Topic started by: JeGX on April 29, 2014, 09:35:06 AM

Title: PhysX 3.3.1 SDK improves particle collisions with meshes
Post by: JeGX on April 29, 2014, 09:35:06 AM
Just tested one of the PhysX3 demos of the code sample pack (host_api/PhysX3/Fluids/) with the DEV version I'm working on (v0.6.3.18) and now collisions of a fluid with a static mesh work fine. In the following screenshot, two particle emitters are inside a mesh box:

(http://www.ozone3d.net/public/jegx/201404/glslhacker-20140429-0001.jpg)


With prev versions, collisions were not handled with GPU fluids and CPU fluids led to a crash...