Geeks3D Forums

Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on February 02, 2014, 07:49:53 PM

Title: UNIGINE Sim and C++ API improvements
Post by: Stefan on February 02, 2014, 07:49:53 PM
Quote
Development log: January 30, 2014 (http://unigine.com/devlog/2014/01/30/114)
UNIGINE Sim and C++ API improvements

Introducing UNIGINE Sim

Over the years it became evident that UNIGINE is being used in two main industries: game development (about 15-20% of the customers) and "serious games" (simulation, visualization and VR). A lot of engine features are used in both directions, while some of them are purely simulation-specific. So we decided to split the product into UNIGINE Sim and UNIGINE Game: based on the same engine, these products have different sets of features and pricing schemes.

There is a new website dedicated to UNIGINE Sim: sim.unigine.com (available in English, Russian and Chinese).
...
 We have completed second iteration of the UNIGINE-powered rescue helicopter demo:

The demo is available to customers for download, but it is not planned to publish it in the open access due to its significant size (about 60 GB).
...