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Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on September 23, 2013, 02:18:31 PM

Title: Different approaches to compute APIs: Renderscript and Filterscript from Google
Post by: Stefan on September 23, 2013, 02:18:31 PM
Quote
Compute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared to the evolution of 3D graphics API. The mobile-optimised OpenGL ES API for 3D graphics evolved from a market-tested and well-proven OpenGL API for desktop PCs; this allowed a rapid API evolution with fairly little risk. In the mobile space, two offerings are currently competing for developer attention: the Khronos developed OpenCL API (OS agnostic) and the Google Android-specific Renderscript API. While the goal of both APIs is the same in exposing parallel compute functionality, the approach and vision behind both APIs is very different...

Read more (http://withimagination.imgtec.com/index.php/powervr/compute-apis-renderscript-filterscript-google)
Title: ALERT
Post by: nuninho1980 on September 25, 2013, 01:13:03 PM
ALERT: @mgelinas (new user) may have the false posts - therefore, you may ban new user. ;)

This post is especial and "temp".
Title: Re: ALERT
Post by: Stefan on September 25, 2013, 06:45:07 PM
ALERT: @mgelinas (new user) may have the false posts - therefore, you may ban new user. ;)

This post is especial and "temp".

Thanks for the heads-up,
that was a spam bot advertising "gold farming".
btw you can use the function "report to moderator" in these cases.
Title: Re: Different approaches to compute APIs: Renderscript and Filterscript from Google
Post by: JeGX on September 26, 2013, 08:34:13 PM
I will clean up zero-post users and spammers very shortly!