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Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on March 10, 2011, 10:14:48 PM

Title: NVIDIA FXAA
Post by: Stefan on March 10, 2011, 10:14:48 PM
Quote
NVIDIA FXAA (http://timothylottes.blogspot.com/2011/03/nvidia-fxaa.html)

The first version of FXAA, the pixel shader based anti-aliasing method I developed at NVIDIA, is out in the wild.

Can see a screen shot comparison of FXAA on slide 48 of Johan Andersson's DirectX 11 Rendering in Battlefield 3 GDC presentation. There will also be a DX11 SDK sample released soon on the NVIDIA developer page. Game developers who want to check out a mixed DX9/DX11/OpenGL sample pack (includes source and white paper) can email me directly.