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Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on July 31, 2010, 10:01:40 AM

Title: Intel: Three new DirectX 11 demos
Post by: Stefan on July 31, 2010, 10:01:40 AM
Intel research (http://visual-computing.intel-research.net/) threw out three new DX11 demos from the Advances in Real-Time Rendering in 3D Graphics and Games (http://advances.realtimerendering.com/) and Beyond Programmable Shading (http://bps10.idav.ucdavis.edu/) courses at SIGGRAPH (slides will be posted soon).
For now, you can run the demos (if you have a DX11 card) and check out the source at:

Deferred Rendering for Current and Future Rendering Pipelines (http://visual-computing.intel-research.net/art/publications/deferred_rendering/)
Adaptive Volumetric Shadow Maps (http://visual-computing.intel-research.net/art/publications/avsm/)
Sample Distribution Shadow Maps (http://visual-computing.intel-research.net/art/publications/sdsm/)

Source: Beyond3D (http://forum.beyond3d.com/showthread.php?t=58180)

Changing options in the demos takes 10 seconds or so and they really need to work on AA   ::)

(http://img3.imagebanana.com/img/kyirgfj6/thumb/stefan.sdsm.png) (http://www.imagebanana.com/img/kyirgfj6/stefan.sdsm.png)