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Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on July 15, 2010, 01:41:59 AM

Title: DirectCompute resources
Post by: Stefan on July 15, 2010, 01:41:59 AM
Quote
The DirectX 11 Compute Shader, also known as Direct Compute, is a powerful but complex feature. Here is a list of resources for learning to use this technology.

Gamefest 2008 - Direct3D 11 Compute Shader —More Generality for Advanced Techniques
MS Downloads (http://www.microsoft.com/downloads/details.aspx?FamilyId=9F943B2B-53EA-4F80-84B2-F05A360BFC6A&displaylang=en)

Gamefest 2010 - DirectX 11 DirectCompute – A Teraflop for Everyone
MS Downloads (http://download.microsoft.com/download/4/9/7/49714DA3-1BE8-4750-8566-D818DD18E4C8/DirectX_11_DirectCompute_A_Teraflop_for_Everyone_US.zip)

Channel 9 DirectCompute Lecture Series
Channel 9 (http://go.microsoft.com/fwlink/?LinkId=194362)

PDC 2009 - DirectCompute Hands On Lab
MSDN Code Gallery (http://code.msdn.microsoft.com/directcomputehol)

DirectX SDK (June 2010 or later), particularly the following samples:
AdaptiveTessellationCS40, BasicCompute11 , BC6HBC7EncoderDecoder11, ComputeShaderSort11, FluidCS11, HDRToneMappingCS11, NBodyGravityCS11, and OIT11
DirectX Developer Center (http://msdn.microsoft.com/directx)

Source: Chuck Walbourn (http://blogs.msdn.com/b/chuckw/archive/2010/07/14/directcompute.aspx)