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Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on March 25, 2015, 10:12:27 PM

Title: NVIDIA - The Basics of GPU Voxelization
Post by: Stefan on March 25, 2015, 10:12:27 PM
The Basics of GPU Voxelization (https://developer.nvidia.com/content/basics-gpu-voxelization)

Ain't it a bit early to recommend "higher GPU architecture" than Maxwell?

QuoteIn this article, we have described the basics of GPU voxelization. You can choose methods as you like to fit your purpose. Currently, MSAA voxelization is reasonable in most cases, but you might need to implement an accurate method as a reference.  Also, if you are running on Maxwell or higher GPU architecture then you should definitely use the official conservative rasterization functions and you can skip edge extension issues.
Title: Re: NVIDIA - The Basics of GPU Voxelization
Post by: JeGX on March 26, 2015, 10:50:27 AM
Maybe some people have already Pascal based experimental graphics cards... Or this article is intented to be read in several months only  ;D