Geeks3D Forums
Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on August 03, 2009, 05:54:41 PM
QuoteThis post (http://farrarfocus.blogspot.com/2009/08/gpu-address-space-mapping.html) addresses some of the issues with texture and 2D/3D array address mappings when mixing compute and fixed function as well as dealing with cache lines and the higher granularity of global memory access of GPUs.
For those developers moving on to compute (CUDA, OpenCL, DX11 CS4/CS5), this is going to be an important thing to have a full understanding of!