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Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on October 03, 2010, 09:45:25 AM

Title: NeoAxis SDK 0.91 released
Post by: Stefan on October 03, 2010, 09:45:25 AM
QuoteThe NeoAxis Group (http://www.neoaxisgroup.com) has released a new version of it's NeoAxis Game Engine.

This release fixes major bug with Regions in Map Editor.

Changes since last release:

    * WPF support. Framework for WPF applications with example (WPFAppExample.exe).
    * Game: DebugGeometry is no longer used for object selection. New method projects to screen GUI renderer. Visual upgrade compared to old method, looks much nicer.
    * WindowsAppFramework.dll has been renamed to WinFormsAppFramework.dll.
    * WindowsAppExample.exe has been renamed to WinFormsAppExample.exe.
    * Bug fix: Major bug fix with Regions in Map Editor. Cannot change scaling of regions.
    * Parallel-Split Shadow Map (PSSM) technology has been added.
    * Full support of point light shadows. Shadows are based on cubemaps now.
    * Web Player 1.3. Networking support.
    * Binaries for 64-bit systems.
    * Visual Studio 2010 and .NET 4.0 support.
    * Advanced GUI features. See video (http://www.youtube.com/watch?v=ED_UtcgMNQc)
    * 3dsMax and Maya 64-bit versions support. 3dsMax 2011 support. Maya 2011 support.
    * COLLADA mesh format support.
Title: Re: NeoAxis SDK 0.91 released
Post by: JeGX on October 04, 2010, 10:15:56 AM
News about the major release of NeoAxis Game Engine (0.9):
http://www.neoaxisgroup.com/news#news-99