Is that possible to support 5000 section torus

Started by wangfei, June 08, 2024, 11:46:09 AM

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wangfei

Hi GeeXLab experts, GeeXLab is easy to use really, I like that, I tried to create a torus with 5000 section, it seems crash and app disappeared, would  you like to help me to know what's wrong?

Thanks,
Fei

Stefan

#1
At first, check _geexlab_log.txt in program folder for errors.

Do you want to modify an existing demo? If so, which?

Otherwise start with smaller numbers and increase until you reach the limit.

wangfei

Thank you Stefan, I am going to load a large obj file, maybe 1GB and bigger, is that possible to load by GeeXLab? Would you like to guide me how to load obj format?

About torus, from log file, there seems not speicial errors, it looks normal:

10:16:36:286(0000193)    [info ]    [Vulkan2] - VK_KHR_driver_properties:
10:16:36:286(0000194)    [info ]    [Vulkan2]  - driver name                : NVIDIA
10:16:36:286(0000195)    [info ]    [Vulkan2]  - driver ID                  : [/size]VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR (4)
10:16:36:286(0000196)    [info ]    [Vulkan2]  - driver conformance version  : 1.3.0.1:
10:16:36:286(0000197)    [info ]    [Vulkan2]  - driver info                : 516.59
10:16:36:290(0000198)    [info ]    [Vulkan2] --- multisampling - max samples: 8
10:16:36:290(0000199)    [info ]    [Vulkan2] --- GPU 0 initialized ok
10:16:36:290(0000200)    [info ]    Render window (VK_NV_mesh_shader - Meshlets) initialized (renderer type: Vulkan2)
10:16:36:346(0000201)    [info ]    [Lua] Lua version: Lua 5.4.6
10:16:36:346(0000202)    [info ]    [Lua] LuaFileSystem initialized ok.
10:16:36:346(0000203)    [info ]    [Lua] UTF8 initialized ok.
10:16:36:346(0000204)    [info ]    [Lua] LuaSocket core initialized ok.
10:16:36:346(0000205)    [info ]    [Lua] Mime core initialized ok.
10:16:36:346(0000206)    [info ]    [Lua] LuaSQL SQLite3 driver initialized ok.
10:16:36:346(0000207)    [info ]    [Lua] LuaGL initialized ok.
10:16:36:346(0000208)    [info ]    [Lua] initialization ok.
10:16:36:347(0000209)    [info ]    Scene compilation: SUCCESS.
10:16:38:348(0000210)    [info ]    color_pipeline => id:141
10:16:38:348(0000211)    [info ]    num_vertices: 25010001
10:16:40:485(0000212)    [info ]    num_meshlets: 3125000

Thank you
Fei

Stefan

IDK though how to make your own project in GeexLab itself, but 
MadView3D can load 1GB sized OBJ. files, eg San Miguel from https://casual-effects.com/data/

Still black stuff since the last discussion