P620 no GPU name issue

Started by Binber, December 18, 2020, 03:34:01 AM

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Binber

===================================================
GPU Caps Viewer v1.49.2.0 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
===================================================


===================================[ System / CPU ]
- CPU Name: 11th Gen Intel(R) Core(TM) i9-11900 @ 2.50GHz
- CPU Core Speed: 2496 MHz
- CPU logical cores: 16
- Family: 6 - Model: 7 - Stepping: 1
- Physical Memory Size: 131072 MB
- Operating System: Windows 10 64-bit build 19042
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 2560x1440 @ 59 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
  - Name: Quadro P620
  - GPU codename:
  - Device ID: 10DE-1CB6
  - Subdevice ID: 1028-1264
  - Revision ID:   A1
  - GPU brand type: Quadro
  - Driver: 27.21.14.5239 (R452.39)
  - Branch: r452_35-3
  - Bus Id: 1
  - Shader cores: 512
  - ROP units: 16
  - BIOS version: 86.07.92.00.78
  - Memory size: 2047MB
  - Memory type: GDDR5
  - Memory bus width: 128-bit
  - PState 0 - GPU clock: 569 MHz, memory: 2505 MHz, VDDC: 0.000V
  - PState 5 - GPU clock: 569 MHz, memory: 810 MHz, VDDC: 0.000V
  - PState 8 - GPU clock: 607 MHz, memory: 405 MHz, VDDC: 0.000V


===================================[ OpenGL GPU Capabilities ]
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: Quadro P620/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 452.39
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 32768x32768
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 2047.0
- Max Dynamic Lights: 8
- Max Viewport Size: 32768x32768
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 4096
- Max Geometry Uniform Components: 2048
- Max Varying Float: 124
- Max Vertex Bindable Uniforms: 14
- Max Fragment Bindable Uniforms: 14
- Max Geometry Bindable Uniforms: 14
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- MSAA: 32X
- MSAA: 64X

Stefan

Is  "GPU codename" only missing in TXT report, or also on the first tab?

Click "more GPU info" and double-check in GPU Shark.

JeGX

I found the bug. The fix will be available in the next update of GPU Caps Viewer / GPU Shark next week  :P