Author Topic: idTech 7: Rendering the Hellscape of Doom Eternal (SIGGRAPH 2020)  (Read 1266 times)

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JeGX

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idTech 7: Rendering the Hellscape of Doom Eternal (SIGGRAPH 2020)
« on: September 15, 2020, 03:35:57 PM »
Quote
Achieving varied environments while maintaining 60 FPS was a key design goal for idTech 7. This lecture will cover the rendering systems that contribute to make the world of Doom: Eternal feel more rich and dynamic, such as geometry caches, our updated gore system, decaling, material compositing, and water rendering. The speakers will also explore optimizations which allowed achieving the target frame rate on all platforms and workflow improvements.

idTech 7:
- Fully forward rendered
- Still few uber shaders variations everything
- Larger levels and more complex environments
- More streaming
- Low level API on all platforms
- Still 60FPS on consoles at same resolution

Links
- PDF slides (84-page)
- Source


idTech 7: Rendering the Hellscape of Doom Eternal (SIGGRAPH 2020)