Author Topic: LunarG debuts GFXReconstruct, a new capture/replay tool, with Vulkan SDK 1.2.141  (Read 1137 times)

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LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header The prior SDK supported Vulkan API revision 1.2.135. The DirectX Shader Compiler (DXC) executable and GFXReconstruct, a new Vulkan capture/replay tool, debut with this SDK. Read on for information about other new features in this SDK:
  • GFX Reconstruct, a new Capture/Replay tool. See the GFXReconstruct documentation for more details.
  • The DirectX Shader Compiler (DXC) executable. See the DXC documentation for more details.
  • Versions of the Vulkan Specification have been generated that result in VUIDs being visible within the specification text.
  • Support for the following new extensions:
    • VK_EXT_private_data
    • VK_EXT_custom_border_color
    • VK_EXT_robustness2
    • VK_QCOM_render_pass_shader_resolve
    • VK_QCOM_render_pass_store_ops
  • Bug fixes and improved validation coverage
For More Information
Please read the Release Notes for Linux, Release Notes for Windows, or Release Notes for macOS.
LunarG software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.
For more information about LunarG, please check out our website.