Author Topic: RenderDoc 1.8 released  (Read 2111 times)

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Stefan

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RenderDoc 1.8 released
« on: May 20, 2020, 09:46:51 PM »
This release continues the plan of shipping a stable release every other month. As well as the usual batch of bugfixes and minor improvements there is one big ticket feature added:


Thanks to Steve Karolewics who has been working hard over the last 6 months, D3D12 now has the same shader debugging support that D3D11 has had for many years. This includes every feature already present, as well as support for the new SM5.1 bytecode format that's D3D12-exclusive.


It is accessed and used in exactly the same way as D3D11, vertices can be debugged from the mesh viewer and pixels from the texture viewer. Compute threads in dispatches can be debugged from the pipeline state, though note that the same proviso exists that only one compute thread is simulated when being debugged.


Binary releases are available on renderdoc.org with zip and installer for Windows and binary tarball for linux.